Yes, but a Wii multi-axis remote containing the needed motion tracking technology is quite affordable, while the head tracker headphone products cited in the recent post here are very competent but far too expensive to gain wide consumer acceptance.
I think the problem would be solved when a gaming company, or anybody with a potential market application large enough is motivated to invest in development of a lower priced but competently designed product. I once bid several hundred dollars for a Sony head tracker wireless headphone set (which allows multiple simultaneous users listening to the same music disk) and lost the auction. The product failed to catch on in the marketplace, but people still snap up any of these which become available used for a very high price. -----Original Message----- From: Jörn Nettingsmeier <[email protected]> To: [email protected] Sent: Mon, Jul 11, 2011 8:01 am Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound On 07/11/2011 12:39 AM, Stefan Schreiber wrote: > With all these efforts, why is actually nobody just marketing a > headphone solution with head-tracking? smyth research makes one (called the realizer), or there's the beyerdynamic headzone. -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 Meister für Veranstaltungstechnik (Bühne/Studio) Tonmeister VDT http://stackingdwarves.net _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20110714/a0037fa8/attachment.html> _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
