Of course, the other way is to attach a small, high power speaker to a trained 
fly....

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  

-----Original Message-----
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Augustine Leudar
Sent: 30 May 2012 15:18
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malham <dave.mal...@york.ac.uk> wrote:
> One thing to bear in mind is that the perception of proximity is far easier
> to achieve with (fairly
> rapidly) moving sources. If you get the  changing patterns of simulated
> early reflections right, the
> ear/brain will focus on the consistent cues (early reflections) and tend to
> ignore the inconsistent
> ones like the direct to reverb ratio. Unfortunately, once the sound stops
> moving, the direct to
> reverb ratio becomes more consistent, so....
>
> However, with any loudspeaker based system, you are continually battling
> against the loudspeaker
> radius (a.k.a. "reverberation radius" or "critical distance") problem - that
> is, the sound from a
> loudspeaker (or loudspeakers) always tries to sound like it is coming from
> not less than the
> distance of the loudspeaker, simply because (one of) the strongest distance
> cue is the ratio of
> direct to reverberant sound. It's easier if you have a very dead room and
> the soundscape you are
> trying to reproduce has noticeably more reverberation, since you can then
> get the
> direct-to-reverberant ratio more closely right. Not that it's easier with
> WFS or HOA to get some of
> the other cues right, such as wavefront curvature and this helps greatly -
> but is not a panacea.
> There are only two ways (at present) that I am aware of in which you can,
> even theoretically, do it
> - short of physically having moving loudspeakers. The first is individually
> headtracked binaural
> synthesis over headphones, the other is the use of steerable spots of sound
> produced by crossing,
> modulated ultrasonic beams - a bit like Holophonics
> <http://www.holosonics.com/> Acoustic Spotlights
> but with more widely spread transducers, so that the demodulation only
> occurs where the beams cross.
>
>      Dave
>
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