The problem is, a sound sources as close to your ear as a mosquito is 
essentially a mono signal on one ear, you practically hear nothing on the other 
ear.

That's pretty much impossible to do with anything than a headphone setup, or 
some phase cancelation while your head is clamped down such as not to move.

So the realism gets lost on things that sound loud without being loud, because 
they are so damn close to an ear.

I wonder if there's a "formal specification" as to the distance and volume of 
objects that can be reasonably accurately modeled with a speaker array given 
the constraints of the human head size.

Ronald

On 30 May 2012, at 14:29, Augustine Leudar <[email protected]> wrote:

> Thats probably it - but if it had been quieter it wouldnt have been heard
> at all or rather it would have sounded like a distant bee .  The thing is
> when an insect flies really close to your ear its a really loud almost a
> physical sensation .I was trying to get that effect when I fly or mosquito
> flies really close to your ear and you brush it away.   I would be
> difficult to get those sort of pressure levels any quieter from a
> loudspeaker on the other side of the path - Under the circumstances I was
> prepared to accept a one foot fly but to be realistic its not going to
> sound anything like real life without WFS or something similar (Im all for
> the "training a fly" solution myself) .
> 
> On 30 May 2012 18:24, Fons Adriaensen <[email protected]> wrote:
> 
>> On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:
>> 
>>> but anyone listening carefully would have heard a fly about 1 foot high !
>> 
>> This magnification effect has been reported many times.
>> I wonder how much it has to do with playing back at too high
>> levels. We do associate LF energy and size. Too much of it
>> and the source 'must be' big.

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