> Greetings to All,
> I have been reviewing the literature on Auralization in attempts to create
> viable stimuli for research. Everybody here has been great. I do have
> another question/comment regarding loudspeaker placement.
> In nearly all Ambisonic setups, the listener's head lies on a line
> connecting two or more speakers. This includes the 4-speaker cube
> arrangement. I've noted that having two speakers immediately to the left
> and right of the head creates an image that's similar to headphone
> listening; in other words, it's akin to lateralization versus localization
> effects. Is there any reason not to use an odd number of speakers arranged
> in such a way that no two speakers form an imaginary line passing through
> the listener's head?

You mean you want two speakers to form a real line through ...  ... ;-)>

But, seriously, I seem to remember matrices for pentagons (?Richard
Furse's site).

No reason why you shouldnt sit down and work out equations for non-even
numbers.

In practice as the minimum speaker requirement (pantophony) for 1st, 2nd,
3rd, 4th-order
is 4, 6, 8, 10,  I don't think non-even has been used much ...

> I am considering building a hybrid system based on
> Ambisonics and Ambiophonics, and was considering a pentagonal loudspeaker
> arrangement. The "Ambiophonic" component would be using dividers (gobos or
> flats, as they're called) between speakers so as to reduce early
> reflections in an otherwise "standard" living room space. From what I've
> read about Ambiophonics, it's an extension of transaural stereo techniques
> (e.g. William Gardner's doctoral
>  thesis) with the addition of a partition. It seems that the advantages
> provided by the partition (or partitions in my case) would apply to
> Ambisonics. Please bear in mind that I am designing a system for
> single-listener research, so the obvious disadvantages of dividers (i.e.
> space hogs) isn't an issue. Has anyone had experience using dividers?
> I've also been creating research stimuli using avatars (for lipreading),
> AT&T Natural Voice text-to-speech (ATT Labs makes high res voices)
> software for creating sentences, and IRs recorded with a SoundField mic.
> Daniel Courville's website and Bruce Wiggins WigWare are fantastic
> resources for any of us attempting sound design via Ambisonics. I also
> have a licensed (meaning paid-for) version of Harpex, and this is highly
> recommended for those who can afford it. One of my favorite post
> production DAWs is Sony Sound Forge 10. I'm often having to convert
> numbers of channels (e.g., four B-format channels to 8 processed
> channels), and this is very easy to do with Sound Forge. I also use
> digidesign Pro Tools and Steinberg Nuendo, but neither of these is as easy
> to use as Sound Forge.
> For the home brew crowd out there, I'll probably upload my plans for a
> multi-channel preamp based on Burr Brown chips. The impetus for building
> such a device (versus buying a ready-made surround sound
> controller/preamp) is that I can use software to control the gain on the
> Burr Brown chips (a rotary controlled encoder is used for conventional
> volume control). I'm devising experiments where the signal-to-noise ratio
> has to vary depending on a subject's response (e.g., two "misses" in a row
> means increase the SNR). The software controller does this automatically,
> and a MIDI track on a DAW can be used to track the changes. Just passing
> this along for other researchers...
> Disclaimer: Suggestions, questions, and ideas presented herein are in no
> way a reflection of my cat, who is far wiser than yours truly.
> Eric
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