Stefan Schreiber wrote:
Timothy Schmele wrote:
The industry is moving towards object oriented encoding of 3D
soundtracks anyway. This is perhaps the least elegant, but the most
accurate, as every sound is stored in isolation of the others, with
exact meta information of its spatial position. Theoretically, you
could take this soundtrack and render it over any system you, be it
ambisonics, higher order ambisonics, vbap or wave field synthesis
among possibly others...
My fear is that audio objects work only if the system very defined,
say Audio Atmos. (The speaker system has to be defined at least more
or less.) Then, maybe... But this is actually not the convincing
layout-independent solution people are looking for
Ouch!
I meant: Dolby Atmos, not "Audio Atmos".
On the other hand, "Audio Atmos" could be a nice name for a
trademark... :-)
Stefan
_______________________________________________
Sursound mailing list
[email protected]
https://mail.music.vt.edu/mailman/listinfo/sursound