I finally got a chance to check out your SVG comics.

Richard Pearman wrote:
> Do those on this mailing list not like comics or think SVG should only be
> used for serious things?  I decided to go for the superhero genre because

I read quite a few comics and have written my fair share of SVG frivolity.

> the traditionally high standard of realist artwork would be good for
> demonstrating SVG's capabilities.  "Dragon Knights" does try to be
> educational and make people think about controversial issues.  Perhaps
> that's my mistake and you like to be ignorant and hold what "they" tell you
> are the "correct" opinions.  Do you find the interactivity too difficult?

The interactivity just didn't work. I'm using FF 1.0.2 with ASV 3.01. I 
could click on an image to move to the next page, but the mouseover 
effects did not work at all. In the demo, there is a description of 
moving the mouse over certain picture elements to get other effects. 
None of those work.

> I'd like to know if my wife isn't the only person who has this problem
> (because she thinks you get better performance from computers if you move
> the mouse fast and shoots it straight over things with rollovers).  Are you

 From my test, it doesn't look like "user error" is the cause. More 
importantly, if you require the user to do things "just right" to get 
the effect you want, expect them to be frustrated.

> intimidated by my use of transparency, gradients and filters to demonstrate
> the more complicated features of SVG and make it look more like bitmaps?  Do

I hope you won't take this the wrong way, but this seems a bit arrogant. 
People on this list are quite likely to have played with most if not all 
of the features you list. Since I was not able to get too far into the 
story (thanks to the lack of functionality) I haven't explored this 
aspect of your comic.

However, I should expect that the average reader should not notice these 
effects except to enjoy the results. If you are using them beyond this 
goal, you may be detracting from the enjoyment of the story.

> you find the science confusing?  I try to make it plausible and this is one
> of few things I know of which seriously tries to speculate about how
> nanotechnology will develop.  Maybe you're frightened of the fluffy little
> velocirapter?  If your boss catches you reading this comic, you can claim
> that you were researching technical aspects of SVG.

Instead of looking for failings on the part of your (potential) readers, 
it might be better to be looking at how to make the comic work for more 
of your audience. I'm not the only person to point this out. If the 
interaction doesn't work, don't expect many people to fight their 
configuration and your code to try to view your work. There are a large 
number of variations out there and you want to make sure that your code 
works for as many as possible.

Despite my comments above, I plan to spend some time trying to view this 
with any browser/viewers that I have, mostly because I enjoy the SVG 
technology and want to see it spread.

G. Wade
-- 
If there's no problem, there's no solution.         -- Rick Hoselton


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