On 4/2/06, mvalley <[EMAIL PROTECTED]> wrote:
>
> Thanks for link. I've studied that information and am trying to adapt
> the concept to what I need to do.
>
> In the example, to get the three-dimensional effect,it appears that
> the box is rotated about 30 degrees clockwise and then about 30
> degrees down.
>
> To get this effect, I'm going to have to calculate the X and Y end
> points for each of the lines based on the dimensions of the box being
> displayed. Anyone here have any ideas as to what sort of formula would
> do this?



This is combination of these functions. Rotate then Skew OR SkewX then SkewY
- Both work. You may need to use ScaleX and or ScaleY as well.
Take a look a W3C website on SVG specication It will you the formulars and
example how each works


Those above functions only give you a 3d ->2d visual presentation of a rect.
Howerer you also need to keep up with the other D for you to know which rect
should paint first then second ... so on to have it fully 3-D inlustrated
(There are many other website talking on 3-d Graphic animation).


Good Luck

Phi

Any additional info will be greatly appreciated.
>
> Thanks.
>
>
>
> --- In [email protected], "ddailey" <[EMAIL PROTECTED]> wrote:
> >
> > This is not quite so complex as what I think you have in mind, but I
> > happened to see this very nice little demonstration by Antoine Quint
> the
> > other day.
> > http://www.xml.com/pub/a/2002/01/23/svg/index.html?page=2&x-
> maxdepth=0
> >
> > It is an SVG recreation of a flash thingy ( Niklas Gustavsson's
> original SWF
> > animation,) involving cubes bouncing around onmouseover.
> >
> > DD
>
>
>
>
>
>
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