I Phi, glad to read information like this, but in case A, I'm not sure if possible for type of operation I need to do and for B case, you advise to set minimum of attributes to each element? I'm not sure if there is a lot of these cases in my code.
But for the A case, my situation is: Background => several elements in one group and to some sub-groups I'm dynamically generation more elements. Over this background (larger then view window!) is static rect with applied clip-path to allow visibility of only small part of backgroun. On events of user keys is Whole backgrouns transformed by all axis => the movement. And finally - over static rect with clipping path there are only small informations components and texts. Do you thing there is better way to do desired effect of zooming freely over some scenery/background? I believe not-visible parts of document are not rendered, and disabling clip-path helps partly, but nothing too dramatic... Thx, Marek PS: --- In [email protected], "Phi Tran" <[EMAIL PROTECTED]> wrote: > > In my experience I use this scheme and it helps. > > I use multiple layers specially those that serve as the background. > Then I only "redraw" the layer that need to change. In this case I do not > force the player to scan/redraw the whole SVG. > Note: > Every time updating the player does not know which and which. A pixel may be > drawn multiple times of background and in order to come to the final > foreground colors You want to avoid that... > > The drawback of this scheme is: > - You may have to maintain multiple SVGs. > - More SVG external javascript coding. > > There is only few style and attributes items that actually affect the > drawing but I have scanned thru thousands of SVG files. Many of them (99% > plus) have lengthy attribute and lengthy style. It does nothing but only > wasting the CPU time. Remember: the player need to maintain all of them > cascadingly (you also want to avoid that too) > > > Hope it helps. > Phi. > > > On 9/21/06, Sylvain Rouillard <[EMAIL PROTECTED]> wrote: > > > > revelonshift a écrit : > > > No CSS usage in my game. Some other tips please? > > > > avoid transparency like the plague. > > > > > > > > > > > > __________________________________________________________ > > Découvrez un nouveau moyen de poser toutes vos questions quelque soit le > > sujet ! > > Yahoo! Questions/Réponses pour partager vos connaissances, vos opinions et > > vos expériences. > > http://fr.answers.yahoo.com > > > > > > > > > > -- > Phi - Tran > Hugely increase your speed, saving your band-width with ZipProtocol > plus crystal clear SVG Rendering image at > HTTP://oneplusplus.com > > > [Non-text portions of this message have been removed] > ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

