"revelonshift" <[EMAIL PROTECTED]> wrote in message 
news:[EMAIL PROTECTED]
> Hello there. Is there somebody experienced in
> high-perrformance-tweaking of SVG implementation in Mozilla? I did
> almost everything I could think about for optimization, but still, my
> Submarine close-to-finish game performs in Gecko based browsers the
> worse. The best is of course ASV (taking rouhly about 30% os CPU),
> second is Batik (taking in some actions 100% of CPU), then Opera (is
> optically slower than Batik but takes maximally 70% of CPU => I don't
> know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
> 100% of CPU power very often. I tried use of cloneNode instead of
> creating new one, without benefit, I tried use one complex gradient
> instead of several simple ones, again no benefit. The only possible
> way to speed things in Firefox up is disable almost everything and
> reduce greatly number of elements. But I'm quite sure that there must
> be something I'm still not aware of...

The biggest Mozilla speed improvement in scripting will be to not use 
getElementById() but to cache every single reference in a seperate variable 
of your own.  currently mozilla re-looks up every node in the DOM for XML 
documents, and it's very, very slow.

Jim. 





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