Greetings,
I'm looking for an (Open Source) SVG rendering engine that can 
render natively to OpenGL; using OpenGL drawing commands rather than 
doing software rasterization and then converting the result to a 
texture or such.

So far I've not found such a thing - all I've found are software 
like librsvg which uses Cairo as its canvas then converts the 
resulting image buffer to a texture. Possibly Glitz could be used 
here, but the documentation seems sparse and I think librsvg does a 
lot of its rendering internally. Other software I've looked into 
seems to be similar in this respect.

So is there actually any software that does what I want? I can't 
really see any reason why it wouldn't be possible, though I imagine 
it would require rendering each element to an offscreen buffer, such 
as a texture, before compositing. The difference here is that the 
rendering would still be hardware accelerated as all the drawing and 
compositing would be done by the graphics hardware, rather than 
simply the final compositing.

If I've missed something that makes this impossible/impractical, I'd 
appreciate being put right :). Similarly if there's already 
something out there that does that and I've somehow missed it.

I hope that all made sense; I'm desperately tired so if I've missed 
some crucial point of the explanation, let me know.

Thanks for reading, and if anybody can enlighten me in any way I'd 
be grateful,
Aneurin Price





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