What about Amanith? (Google result #2)

--- In [email protected], "aneurin.price"
<[EMAIL PROTECTED]> wrote:
>
> Greetings,
> I'm looking for an (Open Source) SVG rendering engine that can 
> render natively to OpenGL; using OpenGL drawing commands rather than 
> doing software rasterization and then converting the result to a 
> texture or such.
> 
> So far I've not found such a thing - all I've found are software 
> like librsvg which uses Cairo as its canvas then converts the 
> resulting image buffer to a texture. Possibly Glitz could be used 
> here, but the documentation seems sparse and I think librsvg does a 
> lot of its rendering internally. Other software I've looked into 
> seems to be similar in this respect.
> 
> So is there actually any software that does what I want? I can't 
> really see any reason why it wouldn't be possible, though I imagine 
> it would require rendering each element to an offscreen buffer, such 
> as a texture, before compositing. The difference here is that the 
> rendering would still be hardware accelerated as all the drawing and 
> compositing would be done by the graphics hardware, rather than 
> simply the final compositing.
> 
> If I've missed something that makes this impossible/impractical, I'd 
> appreciate being put right :). Similarly if there's already 
> something out there that does that and I've somehow missed it.
> 
> I hope that all made sense; I'm desperately tired so if I've missed 
> some crucial point of the explanation, let me know.
> 
> Thanks for reading, and if anybody can enlighten me in any way I'd 
> be grateful,
> Aneurin Price
>





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