Hi aneurin,

have u checked , GPAC open source, this software also supprting SVG.

if u checked this, and u found any issue, let me know,plz

Regards,
Prem



"aneurin.price" <[EMAIL PROTECTED]> wrote:                                  
Greetings,
 I'm looking for an (Open Source) SVG rendering engine that can 
 render natively to OpenGL; using OpenGL drawing commands rather than 
 doing software rasterization and then converting the result to a 
 texture or such.
 
 So far I've not found such a thing - all I've found are software 
 like librsvg which uses Cairo as its canvas then converts the 
 resulting image buffer to a texture. Possibly Glitz could be used 
 here, but the documentation seems sparse and I think librsvg does a 
 lot of its rendering internally. Other software I've looked into 
 seems to be similar in this respect.
 
 So is there actually any software that does what I want? I can't 
 really see any reason why it wouldn't be possible, though I imagine 
 it would require rendering each element to an offscreen buffer, such 
 as a texture, before compositing. The difference here is that the 
 rendering would still be hardware accelerated as all the drawing and 
 compositing would be done by the graphics hardware, rather than 
 simply the final compositing.
 
 If I've missed something that makes this impossible/impractical, I'd 
 appreciate being put right :). Similarly if there's already 
 something out there that does that and I've somehow missed it.
 
 I hope that all made sense; I'm desperately tired so if I've missed 
 some crucial point of the explanation, let me know.
 
 Thanks for reading, and if anybody can enlighten me in any way I'd 
 be grateful,
 Aneurin Price
 
 
     
                       

                                
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