On Wed, Oct 8, 2008 at 9:02 PM, takpoli <[EMAIL PROTECTED]> wrote:
>
> Hi Jack,
>
> It looks cool. Questions:
>
> 1. Do you know what is the status of dojox.gfx? Could I use it for
> production yet?

I use it in my research, and I expect it has so far done a very good
job of satisfying my requirements. Roughly speaking, I'm using it to
construct a cross-browser, thin-client, graphical terminal which talks
to an implementation of SVG running on the server.  I wouldn't
recommend it for production yet, though. Some things don't work that
really seem like they should, and the API hasn't been very well
specified, so it's never clear what's a feature and what's a bug.

>
> 2. It looks the Drag & Drop function is implemeted in
>
> new dojox.gfx.Moveable(shape);
>
> Could I attached one end of a line to a circle and the other end to
> another circle and the line will extend following the circle
> movement with one of their build-in functions?

I highly doubt it. It sounds like you're in need of some kind of
Connectors API, and I don't think gfx gives that to you out of the
box, so you'll likely need to roll your own behavior. This is
something that I'm currently implementing from scratch, and I believe
the Lively Kernel guys said at the SVG Open conference that they were
doing the same.  Which reminds me, there's another draggable
implementation to cite:

http://jacobbeard.net/research/ATOM3%20Redux%20UI%20Framework/experiments/splines/prototypes/ui_behaviour/0.1.5/basic.xhtml

In which the UI behaviour was compiled from statecharts:

http://jacobbeard.net/research/ATOM3%20Redux%20UI%20Framework/experiments/splines/prototypes/ui_behaviour/0.1.5/resources/behaviour/CSGroupBehaviour_MDL.svg

Jake

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