Thanks, Jake, for the information.

Tak





--- In [email protected], "Jake Beard" <[EMAIL PROTECTED]> 
wrote:
>
> On Wed, Oct 8, 2008 at 9:02 PM, takpoli <[EMAIL PROTECTED]> wrote:
> >
> > Hi Jack,
> >
> > It looks cool. Questions:
> >
> > 1. Do you know what is the status of dojox.gfx? Could I use it 
for
> > production yet?
> 
> I use it in my research, and I expect it has so far done a very 
good
> job of satisfying my requirements. Roughly speaking, I'm using it 
to
> construct a cross-browser, thin-client, graphical terminal which 
talks
> to an implementation of SVG running on the server.  I wouldn't
> recommend it for production yet, though. Some things don't work 
that
> really seem like they should, and the API hasn't been very well
> specified, so it's never clear what's a feature and what's a bug.
> 
> >
> > 2. It looks the Drag & Drop function is implemeted in
> >
> > new dojox.gfx.Moveable(shape);
> >
> > Could I attached one end of a line to a circle and the other end 
to
> > another circle and the line will extend following the circle
> > movement with one of their build-in functions?
> 
> I highly doubt it. It sounds like you're in need of some kind of
> Connectors API, and I don't think gfx gives that to you out of the
> box, so you'll likely need to roll your own behavior. This is
> something that I'm currently implementing from scratch, and I 
believe
> the Lively Kernel guys said at the SVG Open conference that they 
were
> doing the same.  Which reminds me, there's another draggable
> implementation to cite:
> 
> http://jacobbeard.net/research/ATOM3%20Redux%20UI%
20Framework/experiments/splines/prototypes/ui_behaviour/0.1.5/basic.x
html
> 
> In which the UI behaviour was compiled from statecharts:
> 
> http://jacobbeard.net/research/ATOM3%20Redux%20UI%
20Framework/experiments/splines/prototypes/ui_behaviour/0.1.5/resourc
es/behaviour/CSGroupBehaviour_MDL.svg
> 
> Jake
>



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