And I disagree here Hans

You don’t need that and it just adds more into the
callout system that is not needed.

R
On Nov 10, 2015, at 9:59 AM, Hans Petter Selasky <h...@selasky.org> wrote:

> On 11/10/15 15:49, Randall Stewart wrote:
>> +#define callout_async_drain(c, d)                                   \
>> +    _callout_stop_safe(c, 0, d)
> 
> Hi,
> 
> Like commented in D4076, I think the callout_async_drain() function should 
> take a second void pointer argument, which is passed to the drain function, 
> instead of re-using the pointer argument passed to callout_reset(), because 
> that will make many to one, N:1, asynchronous drain possible.
> 
> --HPS

--------
Randall Stewart
r...@netflix.com
803-317-4952





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