From: "Jim Leonard" <[EMAIL PROTECTED]>
> That is 100% incorrect.  You have obviously not programmed in assembly
> language for either platform to make a statement like this.  The other
> 20% of the real reason is because the Amiga's "copper" graphics
> controller chip could do some really awesome things, like split-screen
> into two different resolutions and color depths on the fly, something
> VGA hardware could not do (you can split-screen on VGA but only the top
> half has full display-start-address manipulation for scrolling).  That,
> coupled with the different screen modes they had to support, and the
> VERY big limitation of only 1 mouse per IBM, was why they didn't code it
> in.

Well the graphics modes wasn't an issue because Lemmings was a VGA only
title.  Also at the time the 386 wasn't even a standard machine (at least in
Europe where the game was made), so we were talking bout VERY limited
hardware specs... 50 lemmings on a 285 in VGA is not an easy feet... And yes
the Amiga had some awesome custom chips which is what allowed it to survive
as long as it did with such weak central processors... now if the A1200 had
just had a special 3D accelerator or some kind of texture rotation
hardware.... And did the IBM have a 1 button limitation at that time?  And
did Lemmings even use the second button for anything?

> And to be fair to the IBM PC, I don't think the split-screen multiplayer
> was available on very many platforms at all; it's not on my Lynx version
> for obvious reasons, but there was nothing from stopping him (the guy
> who originally did Lemmings himself did the Lynx version) from doing a
> ComLynx 2-player version.  I think that it was a feature nobody really
> used and so was left out of future ports.

The lynx was taxed as it was with the game... I mean it was only included on
the ST and Amiga versions as far as I know because they were the only
systems that could handle it.  By the time Lemmings 2 came out, the PC was
the target market and the old 1 mouse limitation kicked in making it
unviable.

> Argh, this bias against the IBM PC burns me.  Would you like me to code
> up a quick demonstration of just how many lemmings can fit onto a screen
> without slowdown for IBM PCs?  Kind of a "Lemming benchmark", as it
> were?

No doubt it could be done... but the hindsight factor is the big issue here.
There is a wolfenstein clone for the C64 these days (Mood) and it would have
been impossible in the systems hayday... but 10 years later, we can see how
it was possible.  I don't doubt the PC had a lot more power then was
squeezed out of it at the time, but lets face it, the games we are
discussing had that inexperience stone weighing them down and that is why
the PC got such a bad rap in those days.

First gen games almost always suck for the most part (with the big push game
exceptions) and the PC had that phase as well when it went from workhorse to
all purpose home computer.  It's not something to be ashamed of, just a
reality.

Karl Kuras
Visit Our House the online comic strip!
http://ourhouse.trantornator.com


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