Edward Franks wrote:
> 
>         The problem is that you can easily swap in role-playing games as a
> basic building block in place of Adventure.  The same justifications
> work for either.  The two are so close together (more than any of the
> other categories) that it is hard sometimes to see the unique
> differences.

I completely disagree.  All RPGs are adventures, but not all adventures are
RPGs; because of this, RPG is a subgenre in our system.  Before you debate
further, here is our definition of Adventure (a main genre) and RPG (a
subgenre).  Please read them over before responding.

Adventure:  "Denotes any game where the emphasis is based on experiencing a
story through the manipulation of one or more user-controlled characters and
the environment they exist in. Gameplay mechanics emphasize decision over
action. Role-playing games (RPGs) are a common sub-genre of all adventure
games, as are the classic Sierra "Quest" series of games. Text adventures
(Interactive Fiction) are also, by definition, adventure games."

Role-Playing:  "Denotes games where the creation and advancement of character
statistics is a major element of gameplay mechanics. Inspired by traditional
role-playing games, such as Dungeons and Dragons. Players have specific
attributes, "hit points", etc. and a large part of gameplay involves improving
your character(s) through experience. Examples: Bard's Tale, Wizardry, Might
and Magic, Lands of Lore, Wasteland, Fallout, etc. (Does not have to be based
in fantasy settings, but most are.)"

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For extra credit, the MobyGames FAQ "Why is your "main" category list so
sparse? Where's RPG? Where's puzzle games?" is answered like this:  Our "main"
list of genres -- also referred to as main categories -- are the most basic
building blocks of game taxonomy. Meaning, they are intentionally basic and
encompassing, such that any game in the world can fit into at least one of the
main categories. 

A lot of people have asked us why some genres, specifically RPG, are not
included in this list. That is because, for a game category to be included in
the main list, it must stand by itself. Since there is no such thing as an RPG
that isn't also an adventure, or strategy, or action game, RPG becomes a
sub-genre instead of a main one. 

Here's an example clarifying how important the main categories are: Think
about the materials we see around us. What's the common classification
expression -- Animal, Vegetable, or Mineral, right? That's a pretty good
example: I am animal, the taco I just ate was vegetable, and the toilet I will
no doubt be visiting shortly is mineral. Asking for the RPG genre to join the
main list is like asking for "rocks" to join the Animal, Vegetable, or Mineral
list when it's clearly already a mineral.  It doesn't matter if the rock is in
the shape of, say, an animal; that doesn't change the fact that it is a rock.

Hopefully by now you can see the importance we place on our main categories
for the purposes of proper game classification. They may not match your
specific definition of a game type, but that is sort-of the point. In order to
properly classify games such as a scientist would classify a new element, we
have to "break the mold" and classify them how they are supposed to be
classified, not how they already have been for years. 

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Now, if you see any problems in that logic, please let me know.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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