Pedro Quaresma wrote: > > Clever and engaging storylines, agreed (up to a certain period), but awful > interface? I admit the first version of the SCUMM system (Zak Mcracken, > Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO, > in the very least pretty decent. And so was the icon-based one they used > later starting on, I believe Sam & Max.
You're crossing genres. DoTT and Monkeys is IF+G, Sam & Max was completely icon-based so it doesn't qualify as IF+G. > Sure, a parser is more precise when interpreting your ideas into the game, > but an icon-based one can often be more rewarding. I agree, but that's not what's being debated. The discussion is on the proper classification and taxonomy of IF and IF+G. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[email protected]/
