Marco Thorek wrote:
> 
> But I don't agree with Jim on making RPGs a subgenre. There are two
> strong indications for having a RPG at hand: character development and a
> party.

The party aspect is indeed a strong element of RPGs.  I neglected to say this
in our RPG genre description, so I'll add it now.  I won't limit RPGs to
party-based games, but it should indeed be noted that *most* RPGs are
party-based.  See, discussion does bring about change :-)  

But since all RPGs are adventures, it remains a subgenre in our system.
 
> Moby categorizes Bard's Tale as "Adventure, 1st-Person Perspective,
> Medieval Fantasy, Role-Playing (RPG)," and Ultima IV as  "Adventure,
> Top-Down, Medieval Fantasy, Role-Playing (RPG)" but IMHO both are just
> RPGs.

But both are also adventures with a medieval fantasy theme, so I don't see
your point...?
 
> Maybe steering a party should be a subgenre and 1st person perspective
> should be dropped as one. Many games from very different genres nowadays
> are first person perspective, so this does not serve for much of a
> distinction.

So what is relevant today (as opposed to two decades ago) should influence our
system?  We created the system to categorize all games from all time periods. 
Also, "1st-person perspective" definitely serves as a distinction -- take
Wizardry (1st) verses Fallout (3rd).  Some people prefer 1st to feel more
immersed in their surroundings.  I think your scope isn't big enough.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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