Regardless of how many sequels a game has, the final value of a game can never be worth less than $0.
If a game was so terrible that the time it took to get through it would have been better spent *any other way* -- say, eating lint -- then it can be worth a negative value. Cybergenic Ranger comes to mind.
That does it. I’ll be truly amazed if anybody can poke any more holes in this system.
I just did :) -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/
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