This issue seems to relate to the way you have you progress bar coded, and
not SWFObject (as the regular embed still exhibits the same issue)

I suggest that you post your issue on the Youtube API developers forum:
http://groups.google.com/group/youtube-api-gdata


<http://groups.google.com/group/youtube-api-gdata>Also, I take it you've
already read the docs:
http://code.google.com/apis/youtube/flash_api_reference.html

Read the various blog entries:
http://apiblog.youtube.com/

and seen the working examples:
http://youtubechromelesswrapper-as3.googlecode.com/svn/trunk/as3wrapper/deploy/index.html



Aran



On Wed, Jan 13, 2010 at 4:40 AM, Roberta <[email protected]> wrote:

> I running into a very strange problem.  I've embedded a youtube player
> in my code using the new AS3 API.  Since it is chromeless, I wrote my
> own controls, with the progress bar/slider controlled by a timer (not
> a tween).
>
> When I run it from the Flash environment, the progress bar runs
> perfectly.  When I run it from the HTML generated by publishing it,
> which uses an old-fashioned embed, it runs the entire video, but the
> progress bar runs at about 2/3 speed, and stops about 2/3 of the way
> through.  When I use swfobject to embed it, it runs the entire video,
> but the progress bar slider moves at about half speed, stopping about
> halfway through.
>
> I suspect this has something to do with frame rate, but I can't find
> anything on the subject.  And for the life of me, I can't figure out
> why it would be different in all three instances.
>
> I'm using Flash CS4, swfobject 2.2.  It behaves the same way in both
> Firefox and IE, so I don't think it's a browser problem. I'm not sure
> I can publish the code here because I don't think my company would
> allow that.
>
> Does anybody have any light to shed on this?
>
> Thanks!
>
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