I did increase the delay, and that helped a lot.  It was worrying to
me that the performance hit was so much worse using swfobject than it
was using a plain embed.  That's why I mentioned it in this forum in
the first place.

Now I'm having another problem - the swf won't show up in firefox.
I've read all the info, and the fixes suggested here won't work for
me, because I can't make all the containing divs be 100% height (long
story - don't ask :-)).  I'll post another thread in here for that.
Unless you already know a place to steer me...

Thanks,
Roberta

On Jan 14, 5:08 pm, Aran Rhee <[email protected]> wrote:
> Roberta.
>
> That's ok.
>
> It's worrying that wmode could have that much effect on your timer. How
> often were you firing the timer? You might want to try increasing the delay
> to 100ms or something so that you don't end up which a a bunch of timer
> events which are not firing when they should have.
>
> If that fails, you should dig a bit and see if you can listen to events
> directly on the netstream of the video.
>
> Aran
>
>
>
> On Fri, Jan 15, 2010 at 1:53 AM, Roberta <[email protected]> wrote:
> > Thanks, Aran.  Yes, you got  it - I use player.getDuration() and
> > player.getCurrentTime() to calculate the position.  I've changed the
> > wmode to opaque, and it's much much better.  Thanks for letting this
> > get a little off-topic, and thanks for the imparted wisdom.  It really
> > helped!
>
> > Roberta
>
> > On Jan 13, 8:09 pm, Aran Rhee <[email protected]> wrote:
> > > Roberta.
>
> > > This is kinda getting off topic of this list, but some things to keep in
> > > mind:
>
> > > - wmode=transparent
> > > this definitely affects performance and should be avoided if at all
> > > possible. You can use wmode=opaque if you still need Flash to be a part
> > of
> > > the z-indexing of the page (eg a HTML menu has to appear ove the op of
> > the
> > > page). The only time you should use transparent is if you HAVE to have
> > > content showing through the background of the flash file.
>
> > > - use of timers etc to calculate the position
> > > does the API allow you to listen to progress events from the netstream
> > class
> > > of the video? You really want an accurate way of calculating the video
> > > position.
>
> > > you should be able to also use a combination of :
>
> > > *player.getDuration()*
> > > *
> > > *
> > > and
> > > *
> > > *
> > > player.getCurrentTime()
> > > *
> > > *
> > > to work out the progress (or is this is what you are doing now with your
> > > timer?)
>
> > > Aran
> > > *
> > > *
>
> > > On Thu, Jan 14, 2010 at 5:09 AM, Roberta <[email protected]> wrote:
> > > > I think I'm starting to figure it out.  On the embed, I've got
> > > > wmode=transparent, because it has to be set that way for the page I'm
> > > > working on.  Between that and the video running, the frame rate being
> > > > affected, which is messing up how often the timer fires.  I'm going to
> > > > try playing around with the quality when I publish it (maybe use
> > > > "autohigh" instead of "high").  I'm still not understanding why this
> > > > would be more of a problem with swfobject than the old-fashioned
> > > > embed, but as long as it's now working better, I'm happy.
>
> > > > Thanks for responding!
> > > > Roberta
>
> > > > On Jan 13, 11:06 am, Philip Hutchison <[email protected]> wrote:
> > > > > SWFObject has nothing to do with the content of a SWF or its frame
> > rate,
> > > > > except perhaps setting some paramaters when embedding or passing
> > values
> > > > via
> > > > > FlashVars.  Neither of these is used to change the frame rate.
>
> > > > > - philip
>
> > > > > On Wed, Jan 13, 2010 at 6:52 AM, Roberta <[email protected]>
> > wrote:
> > > > > > Thanks for the quick response, Aran.  Yes, I did read all the docs
> > you
> > > > > > mentioned, and I've looked at the example.  I agree with you that
> > it
> > > > > > has something to do with how I've coded or, more likely, published
> > > > > > it.   I don't think it has anything to do with the youtube API,
> > > > > > though, because youtube has nothing to do with calculating where to
> > > > > > put the ball on the slider - that's all in my code, which is in
> > > > > > Actionscript.  The example doesn't have a progress bar, though, and
> > > > > > it's in javascript in the HTML, not Actionscript, so it doesn't
> > > > > > help.
>
> > > > > > The reason I asked the question in this forum was that I thought I
> > saw
> > > > > > something in my googling adventures yesterday about swfobject and
> > > > > > default frame rate.  When I change the frame rate in the
> > actionscript
> > > > > > and the .fla, it changes the speed of the bar, and how far it
> > > > > > progresses before it thinks it's done.  It's still wrong, just
> > > > > > differently wrong.  I guess what I'm looking for is clarification
> > on
> > > > > > swfobject and frame rate.
>
> > > > > > I'm starting to wonder if the reason I haven't found any
> > actionscript
> > > > > > examples is because no one else has been able to do this either
> > :-).
>
> > > > > > Thanks,
> > > > > > Roberta- Hide quoted text -
>
> > > > > - Show quoted text -
>
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