Thanks, Aran. Yes, you got it - I use player.getDuration() and player.getCurrentTime() to calculate the position. I've changed the wmode to opaque, and it's much much better. Thanks for letting this get a little off-topic, and thanks for the imparted wisdom. It really helped!
Roberta On Jan 13, 8:09 pm, Aran Rhee <[email protected]> wrote: > Roberta. > > This is kinda getting off topic of this list, but some things to keep in > mind: > > - wmode=transparent > this definitely affects performance and should be avoided if at all > possible. You can use wmode=opaque if you still need Flash to be a part of > the z-indexing of the page (eg a HTML menu has to appear ove the op of the > page). The only time you should use transparent is if you HAVE to have > content showing through the background of the flash file. > > - use of timers etc to calculate the position > does the API allow you to listen to progress events from the netstream class > of the video? You really want an accurate way of calculating the video > position. > > you should be able to also use a combination of : > > *player.getDuration()* > * > * > and > * > * > player.getCurrentTime() > * > * > to work out the progress (or is this is what you are doing now with your > timer?) > > Aran > * > * > > > > On Thu, Jan 14, 2010 at 5:09 AM, Roberta <[email protected]> wrote: > > I think I'm starting to figure it out. On the embed, I've got > > wmode=transparent, because it has to be set that way for the page I'm > > working on. Between that and the video running, the frame rate being > > affected, which is messing up how often the timer fires. I'm going to > > try playing around with the quality when I publish it (maybe use > > "autohigh" instead of "high"). I'm still not understanding why this > > would be more of a problem with swfobject than the old-fashioned > > embed, but as long as it's now working better, I'm happy. > > > Thanks for responding! > > Roberta > > > On Jan 13, 11:06 am, Philip Hutchison <[email protected]> wrote: > > > SWFObject has nothing to do with the content of a SWF or its frame rate, > > > except perhaps setting some paramaters when embedding or passing values > > via > > > FlashVars. Neither of these is used to change the frame rate. > > > > - philip > > > > On Wed, Jan 13, 2010 at 6:52 AM, Roberta <[email protected]> wrote: > > > > Thanks for the quick response, Aran. Yes, I did read all the docs you > > > > mentioned, and I've looked at the example. I agree with you that it > > > > has something to do with how I've coded or, more likely, published > > > > it. I don't think it has anything to do with the youtube API, > > > > though, because youtube has nothing to do with calculating where to > > > > put the ball on the slider - that's all in my code, which is in > > > > Actionscript. The example doesn't have a progress bar, though, and > > > > it's in javascript in the HTML, not Actionscript, so it doesn't > > > > help. > > > > > The reason I asked the question in this forum was that I thought I saw > > > > something in my googling adventures yesterday about swfobject and > > > > default frame rate. When I change the frame rate in the actionscript > > > > and the .fla, it changes the speed of the bar, and how far it > > > > progresses before it thinks it's done. It's still wrong, just > > > > differently wrong. I guess what I'm looking for is clarification on > > > > swfobject and frame rate. > > > > > I'm starting to wonder if the reason I haven't found any actionscript > > > > examples is because no one else has been able to do this either :-). > > > > > Thanks, > > > > Roberta- Hide quoted text - > > > > - Show quoted text - > > > -- > > You received this message because you are subscribed to the Google Groups > > "SWFObject" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]<swfobject%2bunsubscr...@googlegroups.com> > > . > > For more options, visit this group at > >http://groups.google.com/group/swfobject?hl=en.- Hide quoted text - > > - Show quoted text -
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