One concept to consider here is that the initializers that are factories may or
may not replace self;
Take for example NSArray (inspired from the objective-c implementation but
written in swift, but note this is not the only use case)
public init(objects: UnsafePointer<AnyObject>!, count cnt: Int) {
if count == 0 && type(of: self) == NSArray.self {
// specialized NSArray that does not contain any objects; it is a
singleton so we dont need to allocate at all
return __NSArray0.zeroElementSingleton
} else if count == 1 type(of: self) == NSArray.self {
// The single object version is more effecient since it does not need
to indirect to a buffer
return __NSArray1(objects.pointee)
} else if type(of: self) == NSArray.self {
return CFArrayCreate(kCFAllocatorSystemDefault,
UnsafeMutablePointer<UnsafeRawPointer?>(objects), cnt, &kCFTypeArrayCallBacks)
} else {
_storage.reserveCapacity(cnt)
for idx in 0..<cnt {
_storage.append(objects[idx])
}
}
}
This would mean that in the cases of 0 elements when NSArray itself is created
we can avoid allocating, when the count is 1 and it is an NSArray itself we can
emit a more effecient storage, then when the type is immuatable we can fall to
CF, and finally in the abstract case we can store elements in a buffer directly.
> On Mar 21, 2017, at 4:28 PM, Charlie Monroe via swift-evolution
> <[email protected]> wrote:
>
> I believe that this proposal is trying to solve something that can be solved
> by allowing assignment to self within convenience initializers.
>
> Unfortunately, even convenience initializers are allocating which makes it
> harder to achieve with backward compatibility - though I'm not entirely sure
> what would be the consequences of turning them into non-allocating.
>
> If it's not possible due to implementational details, I'd suggest to rather
> introduce a @nonallocating (or similar) annotation (keyword?) that can be
> placed on init methods and it would then require for self to be assigned
> during the initialization as long as the assigned value is subtype of the
> receiver:
>
> @nonallocating init(x: Int) {
> if x < 0 {
> self = NegativeMe(x: x)
> } else {
> self = PositiveMe(x: x)
> }
> }
>
> Which is pretty much what the proposal is suggesting, but removes the
> "factory" keyword which may be a bit misleading or narrowly named.
>
>
>> On Mar 21, 2017, at 4:49 PM, David Rönnqvist via swift-evolution
>> <[email protected] <mailto:[email protected]>> wrote:
>>
>> Forgive me if that has already been discussed in the email threads prior to
>> the proposal, but what I’m missing from this proposal is a discussion of the
>> problems factory initializers solve (other than the examples at the end) and
>> an explanation of why factory initializers are the right solution to
>> that/those problems in Swift.
>>
>> I acknowledge that it’s a common pattern in many languages, but don’t find
>> it a very strong argument as to why it should be built into the language.
>>
>> Regards,
>> David
>>
>>
>>> On 17 Mar 2017, at 17:26, Riley Testut via swift-evolution
>>> <[email protected] <mailto:[email protected]>> wrote:
>>>
>>> Hi again everyone!
>>>
>>> Now that Swift 4 Stage 2 proposals are being considered, I thought it might
>>> be time to revisit this proposal and see if it might align with the goals
>>> set forth for Swift 4.
>>>
>>> As a quick tl;dr, this proposal describes a new "factory initializer" that
>>> would allow you to return a value from an initializer. This would have
>>> several benefits, as mentioned in the proposal itself as well as throughout
>>> this mailing list. For convenience, here's a link to the proposal on
>>> GitHub:
>>> https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md
>>>
>>> <https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md>
>>>
>>> Would love to hear any more comments on this proposal, and if we feel this
>>> is appropriate for considering for Swift 4 I'll happily re-open the pull
>>> request!
>>>
>>> Riley Testut
>>>
>>> On Nov 19, 2016, at 7:45 AM, arkadi daniyelian <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>> i would appreciate this feature.
>>>>
>>>> For unexperienced developers, its often hard to recognize *when* factory
>>>> is a good fit to do the job, and how exactly approach the implementation.
>>>> I imagine having this feature built into the language may help to choose
>>>> and implement factory when its the right thing to do.
>>>>
>>>>> On Nov 18, 2016, at 12:23 AM, Charles Srstka via swift-evolution
>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>
>>>>> Is there any chance of reviving this? It seems to me that since this
>>>>> would require Swift initializers to be implemented internally in such a
>>>>> way that they can return a value (as Objective-C init methods do), it may
>>>>> affect ABI stability and thus may be germane to the current stage of
>>>>> Swift 4 development.
>>>>>
>>>>> Charles
>>>>>
>>>>>> On Dec 17, 2015, at 3:41 PM, Riley Testut via swift-evolution
>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>> Recently, I proposed the idea of adding the ability to implement the
>>>>>> "class cluster" pattern from Cocoa (Touch) in Swift. However, as we
>>>>>> discussed it and came up with different approaches, it evolved into a
>>>>>> functionality that I believe is far more beneficial to Swift, and
>>>>>> subsequently should be the focus of its own proposal. So here is the
>>>>>> improved (pre-)proposal:
>>>>>>
>>>>>> # Factory Initializers
>>>>>>
>>>>>> The "factory" pattern is common in many languages, including
>>>>>> Objective-C. Essentially, instead of initializing a type directly, a
>>>>>> method is called that returns an instance of the appropriate type
>>>>>> determined by the input parameters. Functionally this works well, but
>>>>>> ultimately it forces the client of the API to remember to call the
>>>>>> factory method instead, rather than the type's initializer. This might
>>>>>> seem like a minor gripe, but given that we want Swift to be as
>>>>>> approachable as possible to new developers, I think we can do better in
>>>>>> this regard.
>>>>>>
>>>>>> Rather than have a separate factory method, I propose we build the
>>>>>> factory pattern right into Swift, by way of specialized “factory
>>>>>> initializers”. The exact syntax was proposed by Philippe Hausler from
>>>>>> the previous thread, and I think it is an excellent solution:
>>>>>>
>>>>>> class AbstractBase {
>>>>>> public factory init(type: InformationToSwitchOn) {
>>>>>> return ConcreteImplementation(type)
>>>>>> }
>>>>>> }
>>>>>>
>>>>>> class ConcreteImplementation : AbstractBase {
>>>>>>
>>>>>> }
>>>>>>
>>>>>> Why exactly would this be useful in practice? In my own development,
>>>>>> I’ve come across a few places where this would especially be relevant:
>>>>>>
>>>>>> ## Class Cluster/Abstract Classes
>>>>>> This was the reasoning behind the original proposal, and I still think
>>>>>> it would be a very valid use case. The public superclass would declare
>>>>>> all the public methods, and could delegate off the specific
>>>>>> implementations to the private subclasses. Alternatively, this method
>>>>>> could be used as an easy way to handle backwards-compatibility: rather
>>>>>> than litter the code with branches depending on the OS version, simply
>>>>>> return the OS-appropriate subclass from the factory initializer. Very
>>>>>> useful.
>>>>>>
>>>>>> ## Protocol Initializers
>>>>>> Proposed by Brent Royal-Gordon, we could use factory initializers with
>>>>>> protocol extensions to return the appropriate instance conforming to a
>>>>>> protocol for the given needs. Similar to the class cluster/abstract
>>>>>> class method, but can work with structs too. This would be closer to the
>>>>>> factory method pattern, since you don’t need to know exactly what type
>>>>>> is returned, just the protocol it conforms to.
>>>>>>
>>>>>> ## Initializing Storyboard-backed View Controller
>>>>>> This is more specific to Apple Frameworks, but having factory
>>>>>> initializers could definitely help here. Currently, view controllers
>>>>>> associated with a storyboard must be initialized from the client through
>>>>>> a factory method on the storyboard instance (storyboard.
>>>>>> instantiateViewControllerWithIdentifier()). This works when the entire
>>>>>> flow of the app is storyboard based, but when a single storyboard is
>>>>>> used to configure a one-off view controller, having to initialize
>>>>>> through the storyboard is essentially use of private implementation
>>>>>> details; it shouldn’t matter whether the VC was designed in code or
>>>>>> storyboards, ultimately a single initializer should “do the right thing”
>>>>>> (just as it does when using XIBs directly). A factory initializer for a
>>>>>> View Controller subclass could handle the loading of the storyboard and
>>>>>> returning the appropriate view controller.
>>>>>>
>>>>>> Here are some comments from the previous thread that I believe are still
>>>>>> relevant:
>>>>>>
>>>>>>
>>>>>>> On Dec 9, 2015, at 1:06 PM, Philippe Hausler <[email protected]
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>> I can definitely attest that in implementing Foundation we could have
>>>>>>> much more idiomatic swift and much more similar behavior to the way
>>>>>>> Foundation on Darwin actually works if we had factory initializers.
>>>>>>
>>>>>>
>>>>>>> On Dec 7, 2015, at 5:24 PM, Brent Royal-Gordon <[email protected]
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>> A `protocol init` in a protocol extension creates an initializer which
>>>>>>> is *not* applied to types conforming to the protocol. Instead, it is
>>>>>>> actually an initializer on the protocol itself. `self` is the protocol
>>>>>>> metatype, not an instance of anything. The provided implementation
>>>>>>> should `return` an instance conforming to (and implicitly casted to)
>>>>>>> the protocol. Just like any other initializer, a `protocol init` can be
>>>>>>> failable or throwing.
>>>>>>>
>>>>>>> Unlike other initializers, Swift usually won’t be able to tell at
>>>>>>> compile time which concrete type will be returned by a protocol init(),
>>>>>>> reducing opportunities to statically bind methods and perform other
>>>>>>> optimization tricks. Frankly, though, that’s just the cost of doing
>>>>>>> business. If you want to select a type dynamically, you’re going to
>>>>>>> lose the ability to aggressively optimize calls to the resulting
>>>>>>> instance.
>>>>>>
>>>>>>
>>>>>> I’d love to hear everyone’s thoughts on this!
>>>>>>
>>>>>> Best,
>>>>>> Riley Testut
>>>>>> _______________________________________________
>>>>>> swift-evolution mailing list
>>>>>> [email protected] <mailto:[email protected]>
>>>>>> https://lists.swift.org/mailman/listinfo/swift-evolution
>>>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>
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