This was kind of my point - all current class initializers are allocating.
Allowing non-allocating initializers would solve most cases, including factory
methods.
The last else statement in your example (for a regular case) can definitely
return a value from another initializer - e.g. init(reservingCapacity:).
I wouldn't go for the return statement, but rather assignment to self - this is
more in line with to how the convenience initializers work - you can branch
based on the input and call designated initializers accordingly.
The same way, you could assign to self and then access instance variables
within self.
Taking your example, all returns would be assignment to self and the last
branch of the if-else statement would read as follows:
self = self.init(reservingCapacity: cnt)
for idx in 0..<cnt {
// It's OK now to access _storage as we've previously
// assigned to self.
_storage.append(objects[idx])
}
> On Mar 21, 2017, at 6:04 PM, Philippe Hausler <[email protected]> wrote:
>
> One concept to consider here is that the initializers that are factories may
> or may not replace self;
>
> Take for example NSArray (inspired from the objective-c implementation but
> written in swift, but note this is not the only use case)
>
> public init(objects: UnsafePointer<AnyObject>!, count cnt: Int) {
> if count == 0 && type(of: self) == NSArray.self {
> // specialized NSArray that does not contain any objects; it is a
> singleton so we dont need to allocate at all
> return __NSArray0.zeroElementSingleton
> } else if count == 1 type(of: self) == NSArray.self {
> // The single object version is more effecient since it does not need
> to indirect to a buffer
> return __NSArray1(objects.pointee)
> } else if type(of: self) == NSArray.self {
> return CFArrayCreate(kCFAllocatorSystemDefault,
> UnsafeMutablePointer<UnsafeRawPointer?>(objects), cnt, &kCFTypeArrayCallBacks)
> } else {
> _storage.reserveCapacity(cnt)
> for idx in 0..<cnt {
> _storage.append(objects[idx])
> }
> }
> }
>
> This would mean that in the cases of 0 elements when NSArray itself is
> created we can avoid allocating, when the count is 1 and it is an NSArray
> itself we can emit a more effecient storage, then when the type is immuatable
> we can fall to CF, and finally in the abstract case we can store elements in
> a buffer directly.
>
>> On Mar 21, 2017, at 4:28 PM, Charlie Monroe via swift-evolution
>> <[email protected] <mailto:[email protected]>> wrote:
>>
>> I believe that this proposal is trying to solve something that can be solved
>> by allowing assignment to self within convenience initializers.
>>
>> Unfortunately, even convenience initializers are allocating which makes it
>> harder to achieve with backward compatibility - though I'm not entirely sure
>> what would be the consequences of turning them into non-allocating.
>>
>> If it's not possible due to implementational details, I'd suggest to rather
>> introduce a @nonallocating (or similar) annotation (keyword?) that can be
>> placed on init methods and it would then require for self to be assigned
>> during the initialization as long as the assigned value is subtype of the
>> receiver:
>>
>> @nonallocating init(x: Int) {
>> if x < 0 {
>> self = NegativeMe(x: x)
>> } else {
>> self = PositiveMe(x: x)
>> }
>> }
>>
>> Which is pretty much what the proposal is suggesting, but removes the
>> "factory" keyword which may be a bit misleading or narrowly named.
>>
>>
>>> On Mar 21, 2017, at 4:49 PM, David Rönnqvist via swift-evolution
>>> <[email protected] <mailto:[email protected]>> wrote:
>>>
>>> Forgive me if that has already been discussed in the email threads prior to
>>> the proposal, but what I’m missing from this proposal is a discussion of
>>> the problems factory initializers solve (other than the examples at the
>>> end) and an explanation of why factory initializers are the right solution
>>> to that/those problems in Swift.
>>>
>>> I acknowledge that it’s a common pattern in many languages, but don’t find
>>> it a very strong argument as to why it should be built into the language.
>>>
>>> Regards,
>>> David
>>>
>>>
>>>> On 17 Mar 2017, at 17:26, Riley Testut via swift-evolution
>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>
>>>> Hi again everyone!
>>>>
>>>> Now that Swift 4 Stage 2 proposals are being considered, I thought it
>>>> might be time to revisit this proposal and see if it might align with the
>>>> goals set forth for Swift 4.
>>>>
>>>> As a quick tl;dr, this proposal describes a new "factory initializer" that
>>>> would allow you to return a value from an initializer. This would have
>>>> several benefits, as mentioned in the proposal itself as well as
>>>> throughout this mailing list. For convenience, here's a link to the
>>>> proposal on GitHub:
>>>> https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md
>>>>
>>>> <https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md>
>>>>
>>>> Would love to hear any more comments on this proposal, and if we feel this
>>>> is appropriate for considering for Swift 4 I'll happily re-open the pull
>>>> request!
>>>>
>>>> Riley Testut
>>>>
>>>> On Nov 19, 2016, at 7:45 AM, arkadi daniyelian <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>>> i would appreciate this feature.
>>>>>
>>>>> For unexperienced developers, its often hard to recognize *when* factory
>>>>> is a good fit to do the job, and how exactly approach the implementation.
>>>>> I imagine having this feature built into the language may help to choose
>>>>> and implement factory when its the right thing to do.
>>>>>
>>>>>> On Nov 18, 2016, at 12:23 AM, Charles Srstka via swift-evolution
>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>> Is there any chance of reviving this? It seems to me that since this
>>>>>> would require Swift initializers to be implemented internally in such a
>>>>>> way that they can return a value (as Objective-C init methods do), it
>>>>>> may affect ABI stability and thus may be germane to the current stage of
>>>>>> Swift 4 development.
>>>>>>
>>>>>> Charles
>>>>>>
>>>>>>> On Dec 17, 2015, at 3:41 PM, Riley Testut via swift-evolution
>>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>> Recently, I proposed the idea of adding the ability to implement the
>>>>>>> "class cluster" pattern from Cocoa (Touch) in Swift. However, as we
>>>>>>> discussed it and came up with different approaches, it evolved into a
>>>>>>> functionality that I believe is far more beneficial to Swift, and
>>>>>>> subsequently should be the focus of its own proposal. So here is the
>>>>>>> improved (pre-)proposal:
>>>>>>>
>>>>>>> # Factory Initializers
>>>>>>>
>>>>>>> The "factory" pattern is common in many languages, including
>>>>>>> Objective-C. Essentially, instead of initializing a type directly, a
>>>>>>> method is called that returns an instance of the appropriate type
>>>>>>> determined by the input parameters. Functionally this works well, but
>>>>>>> ultimately it forces the client of the API to remember to call the
>>>>>>> factory method instead, rather than the type's initializer. This might
>>>>>>> seem like a minor gripe, but given that we want Swift to be as
>>>>>>> approachable as possible to new developers, I think we can do better in
>>>>>>> this regard.
>>>>>>>
>>>>>>> Rather than have a separate factory method, I propose we build the
>>>>>>> factory pattern right into Swift, by way of specialized “factory
>>>>>>> initializers”. The exact syntax was proposed by Philippe Hausler from
>>>>>>> the previous thread, and I think it is an excellent solution:
>>>>>>>
>>>>>>> class AbstractBase {
>>>>>>> public factory init(type: InformationToSwitchOn) {
>>>>>>> return ConcreteImplementation(type)
>>>>>>> }
>>>>>>> }
>>>>>>>
>>>>>>> class ConcreteImplementation : AbstractBase {
>>>>>>>
>>>>>>> }
>>>>>>>
>>>>>>> Why exactly would this be useful in practice? In my own development,
>>>>>>> I’ve come across a few places where this would especially be relevant:
>>>>>>>
>>>>>>> ## Class Cluster/Abstract Classes
>>>>>>> This was the reasoning behind the original proposal, and I still think
>>>>>>> it would be a very valid use case. The public superclass would declare
>>>>>>> all the public methods, and could delegate off the specific
>>>>>>> implementations to the private subclasses. Alternatively, this method
>>>>>>> could be used as an easy way to handle backwards-compatibility: rather
>>>>>>> than litter the code with branches depending on the OS version, simply
>>>>>>> return the OS-appropriate subclass from the factory initializer. Very
>>>>>>> useful.
>>>>>>>
>>>>>>> ## Protocol Initializers
>>>>>>> Proposed by Brent Royal-Gordon, we could use factory initializers with
>>>>>>> protocol extensions to return the appropriate instance conforming to a
>>>>>>> protocol for the given needs. Similar to the class cluster/abstract
>>>>>>> class method, but can work with structs too. This would be closer to
>>>>>>> the factory method pattern, since you don’t need to know exactly what
>>>>>>> type is returned, just the protocol it conforms to.
>>>>>>>
>>>>>>> ## Initializing Storyboard-backed View Controller
>>>>>>> This is more specific to Apple Frameworks, but having factory
>>>>>>> initializers could definitely help here. Currently, view controllers
>>>>>>> associated with a storyboard must be initialized from the client
>>>>>>> through a factory method on the storyboard instance (storyboard.
>>>>>>> instantiateViewControllerWithIdentifier()). This works when the entire
>>>>>>> flow of the app is storyboard based, but when a single storyboard is
>>>>>>> used to configure a one-off view controller, having to initialize
>>>>>>> through the storyboard is essentially use of private implementation
>>>>>>> details; it shouldn’t matter whether the VC was designed in code or
>>>>>>> storyboards, ultimately a single initializer should “do the right
>>>>>>> thing” (just as it does when using XIBs directly). A factory
>>>>>>> initializer for a View Controller subclass could handle the loading of
>>>>>>> the storyboard and returning the appropriate view controller.
>>>>>>>
>>>>>>> Here are some comments from the previous thread that I believe are
>>>>>>> still relevant:
>>>>>>>
>>>>>>>
>>>>>>>> On Dec 9, 2015, at 1:06 PM, Philippe Hausler <[email protected]
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>> I can definitely attest that in implementing Foundation we could have
>>>>>>>> much more idiomatic swift and much more similar behavior to the way
>>>>>>>> Foundation on Darwin actually works if we had factory initializers.
>>>>>>>
>>>>>>>
>>>>>>>> On Dec 7, 2015, at 5:24 PM, Brent Royal-Gordon <[email protected]
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>> A `protocol init` in a protocol extension creates an initializer which
>>>>>>>> is *not* applied to types conforming to the protocol. Instead, it is
>>>>>>>> actually an initializer on the protocol itself. `self` is the protocol
>>>>>>>> metatype, not an instance of anything. The provided implementation
>>>>>>>> should `return` an instance conforming to (and implicitly casted to)
>>>>>>>> the protocol. Just like any other initializer, a `protocol init` can
>>>>>>>> be failable or throwing.
>>>>>>>>
>>>>>>>> Unlike other initializers, Swift usually won’t be able to tell at
>>>>>>>> compile time which concrete type will be returned by a protocol
>>>>>>>> init(), reducing opportunities to statically bind methods and perform
>>>>>>>> other optimization tricks. Frankly, though, that’s just the cost of
>>>>>>>> doing business. If you want to select a type dynamically, you’re going
>>>>>>>> to lose the ability to aggressively optimize calls to the resulting
>>>>>>>> instance.
>>>>>>>
>>>>>>>
>>>>>>> I’d love to hear everyone’s thoughts on this!
>>>>>>>
>>>>>>> Best,
>>>>>>> Riley Testut
>>>>>>> _______________________________________________
>>>>>>> swift-evolution mailing list
>>>>>>> [email protected] <mailto:[email protected]>
>>>>>>> https://lists.swift.org/mailman/listinfo/swift-evolution
>>>>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>>
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