I’ve seen that this tends to happen with operators that are really overloaded-stuff like +, *, etc. The compiler seems to take longer to figure out which function to use.
On Mon, Jun 6, 2016 at 3:09 PM Joe Groff via swift-users < swift-users@swift.org> wrote: > > > On Jun 6, 2016, at 3:06 PM, G B via swift-users <swift-users@swift.org> > wrote: > > > > Is progress being made on the type checker to get the compiler to stop > whinging about the complexity of expressions? > > Yes, a lot of cases work much better in Swift 3. You might give these a > try in a nightly build. Please file a bug if you continue to see this in > Swift 3 though. > > -Joe > > > > > I can’t really trim down the full project to isolate a good test case, > but I’m getting a compiler error on this line of code: > > let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)]) > > > > > > Interestingly, this line compiled fine (everything is the same except > the last list element is moved to the front): > > let v=T.Vector4Type([cos(a/2.0), axis[0]*s, axis[1]*s, axis[2]*s]) > > > > > > > > The initializer that this code is embedded in is this: > > public init(axis:T.Vector3Type, angle a:T){ > > let s=sin(a/2.0) > > let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)]) > > let l=v.length() > > self.init(v/l) > > } > > > > I’m running this in a playground, I don’t know if that makes a > difference. > > > > I’m willing to wait a little longer for the complier to do its job if it > means I don’t have to break my code down to one operation per line. > > _______________________________________________ > > swift-users mailing list > > swift-users@swift.org > > https://lists.swift.org/mailman/listinfo/swift-users > > _______________________________________________ > swift-users mailing list > swift-users@swift.org > https://lists.swift.org/mailman/listinfo/swift-users > -- -Saagar Jha
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