Joe, I had an expression that worked fine with Swift2.2 but Swift3 (Xcode 8 version) complains it's too complex:
The variables are of type CGPoint and the function returns a Bool. return (pt.x - p0.x) * (p1.y - p0.y) - (pt.y - p0.y) * (p1.x - p0.x) < 0.0 Thanks, Dave > On Jun 6, 2016, at 6:15 PM, Joe Groff via swift-users <swift-users@swift.org> > wrote: > > >> On Jun 6, 2016, at 3:13 PM, Saagar Jha <saagarjh...@gmail.com> wrote: >> >> I’ve seen that this tends to happen with operators that are really >> overloaded-stuff like +, *, etc. The compiler seems to take longer to figure >> out which function to use. > > Yeah. The type checker has gotten better about making these situations with > lots of overload operators tractable in common cases. Over the remaining > course of Swift 3, we're also looking to rearchitect the standard library so > that there are fewer generic global operator overloads, moving the > polymorphism into protocol methods instead, which should further reduce the > burden on the type checker. > > -Joe > >> On Mon, Jun 6, 2016 at 3:09 PM Joe Groff via swift-users >> <swift-users@swift.org> wrote: >> >>> On Jun 6, 2016, at 3:06 PM, G B via swift-users <swift-users@swift.org> >>> wrote: >>> >>> Is progress being made on the type checker to get the compiler to stop >>> whinging about the complexity of expressions? >> >> Yes, a lot of cases work much better in Swift 3. You might give these a try >> in a nightly build. Please file a bug if you continue to see this in Swift 3 >> though. >> >> -Joe >> >>> >>> I can’t really trim down the full project to isolate a good test case, but >>> I’m getting a compiler error on this line of code: >>> let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)]) >>> >>> >>> Interestingly, this line compiled fine (everything is the same except the >>> last list element is moved to the front): >>> let v=T.Vector4Type([cos(a/2.0), axis[0]*s, axis[1]*s, axis[2]*s]) >>> >>> >>> >>> The initializer that this code is embedded in is this: >>> public init(axis:T.Vector3Type, angle a:T){ >>> let s=sin(a/2.0) >>> let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)]) >>> let l=v.length() >>> self.init(v/l) >>> } >>> >>> I’m running this in a playground, I don’t know if that makes a difference. >>> >>> I’m willing to wait a little longer for the complier to do its job if it >>> means I don’t have to break my code down to one operation per line. >>> _______________________________________________ >>> swift-users mailing list >>> swift-users@swift.org >>> https://lists.swift.org/mailman/listinfo/swift-users >> >> _______________________________________________ >> swift-users mailing list >> swift-users@swift.org >> https://lists.swift.org/mailman/listinfo/swift-users >> -- >> -Saagar Jha > > _______________________________________________ > swift-users mailing list > swift-users@swift.org > https://lists.swift.org/mailman/listinfo/swift-users _______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users