I've seen this happen specifically in collections.

There was one only yesterday that I was helping out with:

http://i.imgur.com/tKh9On6.jpg <http://i.imgur.com/tKh9On6.jpg>

Try doing this with all the String:Closure pairs in the original declaration.

-- E




> On Jun 6, 2016, at 4:15 PM, Joe Groff via swift-users <swift-users@swift.org> 
> wrote:
> 
> 
>> On Jun 6, 2016, at 3:13 PM, Saagar Jha <saagarjh...@gmail.com> wrote:
>> 
>> I’ve seen that this tends to happen with operators that are really 
>> overloaded-stuff like +, *, etc. The compiler seems to take longer to figure 
>> out which function to use.
> 
> Yeah. The type checker has gotten better about making these situations with 
> lots of overload operators tractable in common cases. Over the remaining 
> course of Swift 3, we're also looking to rearchitect the standard library so 
> that there are fewer generic global operator overloads, moving the 
> polymorphism into protocol methods instead, which should further reduce the 
> burden on the type checker.
> 
> -Joe
> 
>> On Mon, Jun 6, 2016 at 3:09 PM Joe Groff via swift-users 
>> <swift-users@swift.org> wrote:
>> 
>>> On Jun 6, 2016, at 3:06 PM, G B via swift-users <swift-users@swift.org> 
>>> wrote:
>>> 
>>> Is progress being made on the type checker to get the compiler to stop 
>>> whinging about the complexity of expressions?
>> 
>> Yes, a lot of cases work much better in Swift 3. You might give these a try 
>> in a nightly build. Please file a bug if you continue to see this in Swift 3 
>> though.
>> 
>> -Joe
>> 
>>> 
>>> I can’t really trim down the full project to isolate a good test case, but 
>>> I’m getting a compiler error on this line of code:
>>> let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)])
>>> 
>>> 
>>> Interestingly, this line compiled fine (everything is the same except the 
>>> last list element is moved to the front):
>>> let v=T.Vector4Type([cos(a/2.0), axis[0]*s, axis[1]*s, axis[2]*s])
>>> 
>>> 
>>> 
>>> The initializer that this code is embedded in is this:
>>> public init(axis:T.Vector3Type, angle a:T){
>>>   let s=sin(a/2.0)
>>>   let v=T.Vector4Type([axis[0]*s, axis[1]*s, axis[2]*s, cos(a/2.0)])
>>>   let l=v.length()
>>>   self.init(v/l)
>>> }
>>> 
>>> I’m running this in a playground, I don’t know if that makes a difference.
>>> 
>>> I’m willing to wait a little longer for the complier to do its job if it 
>>> means I don’t have to break my code down to one operation per line.
>>> _______________________________________________
>>> swift-users mailing list
>>> swift-users@swift.org
>>> https://lists.swift.org/mailman/listinfo/swift-users
>> 
>> _______________________________________________
>> swift-users mailing list
>> swift-users@swift.org
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>> -- 
>> -Saagar Jha
> 
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