>Will have a look at it, but it doesn't sound like a tool I would want to use >unless it can be configured to use fewer nodes. Also not sure what is meant with "it looks better".
I mean it follows the actual outline of the forest so therefore it looks more true to life, that is, "better" The line you get with Fastdraw can be simplified a number of ways. The tool itself has some parameters that affect the density of points but it's easier to just use the up (or down) arrow keys to remove (or add back points) until you're satisfied. Try it, you'll like it. >I think wood polygons have the same problem like water polygons, you have to >simplify, else you'll end up with mapping each tree (or each branch if you like ... ) Yes, it's the Mandelbrot fractal concept - the length of the beaches on earth is infinite, it all depends on how small a unit length you use. ( Wikipedia <https://en.wikipedia.org/wiki/Coastline_paradox>) Still, there is a balance between too much and too little detail. And using only 12 nodes for that wood polygon is too little IMO. Dave Swarthout Homer, Alaska Chiang Mai, Thailand Travel Blog at http://dswarthout.blogspot.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> This email has been sent from a virus-free computer protected by Avast. www.avast.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> <#DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
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