dieterdreist wrote
> you could map the kerbs and create a multipolygon pedestrian area or grass
> areas etc, for the island with the kerbs as outers. There is also
> barrier=guard_rail and barrier=fence for potential barriers. The road will
> be split into a dual carriageway and both are connected with the crossing
> (if any). Crossings can be mapped as footways with footway=crossing. It is
> just so tedious for something as interesting as a traffic island, that
> many
> people do not care ;-)
> 
> You do not have to map the area, but you can if you like.

Do you also have an example how to map the area of islands which are just
paint (hatched)?



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