After furter consideration I think indoor=level combined with
amenity=restaurant should solve most problems.
Improving the map would then be as simple as not editing the general
indoor=level and just drawing new ways for individual rooms (not tagged
amenity=restaurant).

A restaurant on multiple floors would indeed be tricky as indoor=level
implies a single level, although I think just adding level=0;1 shouldn't be
that bad, right?

On 18 April 2018 at 13:58, Marc Gemis <marc.ge...@gmail.com> wrote:

> how does someone "improve" your mapping to add a separate area for
> room=toilets ? nested room areas ? split it off ?
>
> m.
>
> On Wed, Apr 18, 2018 at 12:43 PM, Ubipo . <ubipo.ski...@gmail.com> wrote:
> > Regarding the housenumbers: street and number is as said probably not
> needed
> > and better reserved for the actual building, although a specialised
> > addr:addition=a could be useful for the rooms.
> > Regarding room=restaurant, I think that tag is perfectly fine. It just
> > indicates the restaurant in it's entirety, with dining room, kitchen etc.
> >
> > On Wed, Apr 18, 2018, 12:10 marc marc <marc_marc_...@hotmail.com> wrote:
> >>
> >> for the addr : it look like strange that the room is in a building that
> >> doesn't have the same addr:housenumber as the building.
> >>
> >> for multiple floors poi, you can draw all room with level=* tag
> >> or as a first step only use indoor=yes for the whole area
> >>
> >> room=restaurant look like also strange for me.
> >> a restaurant is several room=* item : kitchen, dining room, toilets,
> >> cloakroom
> >> so what's a room=restaurant ? it can not be the same as the area used
> >> for amenity=restaurant. maybe it should be the area for the dining room.
> >> the wiki advice to put both tag to the same polygon look like wrong.
> >>
> >>
> >> Le 18. 04. 18 à 11:56, Marc Gemis a écrit :
> >> > o, I forgot, what about a restaurant that occupies multiple floors ?
> >> >
> >> >
> >> >
> >> > On Wed, Apr 18, 2018 at 11:55 AM, Marc Gemis <marc.ge...@gmail.com>
> >> > wrote:
> >> >> The idea of using indoor mapping is good, and it's probably the
> future
> >> >> to solve all the problems you mention. (we had a similar discussion
> >> >> last Friday on the Riot channel)
> >> >>
> >> >> Some remarks:
> >> >>
> >> >> - does it make sense for a "room" to have an house number and a
> street
> >> >> ? I would expect those on the building, and floor or level or so on
> >> >> the room.
> >> >> - I'm not familiar enough with the simple  indoor tagging, but I
> would
> >> >> expect that a restaurant exists of multiple rooms (dining, toilets,
> >> >> kitchen) not just one.
> >> >> - On the Riot channel the entrance to the restaurant was also seen as
> >> >> important.
> >> >>
> >> >> m
> >> >>
> >> >> On Wed, Apr 18, 2018 at 10:06 AM, Ubipo . <ubipo.ski...@gmail.com>
> >> >> wrote:
> >> >>> Everyone,
> >> >>>
> >> >>> A long standing question for osm mapping in cities is wether to tag
> >> >>> amenities in multi-purpose buildings as:
> >> >>> - a separate node inside the building's way
> >> >>> - the building itself, using both building=house and amenity=* (only
> >> >>> valid
> >> >>> with single-amenity buildings)
> >> >>> The node approach has consistency issues like these buildings:
> >> >>> https://www.openstreetmap.org/node/656793551 .
> >> >>>
> >> >>> The area approach is more consistent but doesn't really allow
> >> >>> multi-purpose
> >> >>> buildings.
> >> >>> A third, lesser used method is to use part of the simple indoor
> >> >>> tagging
> >> >>> schema. I've used a simplified version of this for this restaurant:
> >> >>> https://www.openstreetmap.org/way/580985564 .
> >> >>> This approach uses two overlapping ways, one for the general
> building
> >> >>> (tagged building=house) and one for the restaurant on the ground
> floor
> >> >>> (tagged room=restaurant and of course amenity=restaurant).
> >> >>>
> >> >>> Drawbacks of this are for one that the two ways fully overlap. This
> >> >>> triggers
> >> >>> the JOSM validator and probably some QC tools. Secondly renderers
> >> >>> might have
> >> >>> trouble placing the icons and house numbers of multiple areas like
> >> >>> this.
> >> >>> Luckily both these problems could be fixed. The positives are of
> >> >>> course:
> >> >>> consistency and the possibility for multiple amenities (using the
> >> >>> level=*
> >> >>> key).
> >> >>>
> >> >>> What do you all think of this approach?
> >> >>>
> >> >>> Kind regards,
> >> >>> Pieter (Ubipo)
> >> >>>
> >> >>> _______________________________________________
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> >> >>> Talk-be@openstreetmap.org
> >> >>> https://lists.openstreetmap.org/listinfo/talk-be
> >> >>>
> >> >
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