How does this relate to the building:part=yes strategy that L'imaginaire
has been playing with, e.g. https://www.openstreetmap.org/way/283645760

2018-04-18 15:56 GMT+02:00 Ubipo . <ubipo.ski...@gmail.com>:

> After furter consideration I think indoor=level combined with
> amenity=restaurant should solve most problems.
> Improving the map would then be as simple as not editing the general
> indoor=level and just drawing new ways for individual rooms (not tagged
> amenity=restaurant).
>
> A restaurant on multiple floors would indeed be tricky as indoor=level
> implies a single level, although I think just adding level=0;1 shouldn't be
> that bad, right?
>
> On 18 April 2018 at 13:58, Marc Gemis <marc.ge...@gmail.com> wrote:
>
>> how does someone "improve" your mapping to add a separate area for
>> room=toilets ? nested room areas ? split it off ?
>>
>> m.
>>
>> On Wed, Apr 18, 2018 at 12:43 PM, Ubipo . <ubipo.ski...@gmail.com> wrote:
>> > Regarding the housenumbers: street and number is as said probably not
>> needed
>> > and better reserved for the actual building, although a specialised
>> > addr:addition=a could be useful for the rooms.
>> > Regarding room=restaurant, I think that tag is perfectly fine. It just
>> > indicates the restaurant in it's entirety, with dining room, kitchen
>> etc.
>> >
>> > On Wed, Apr 18, 2018, 12:10 marc marc <marc_marc_...@hotmail.com>
>> wrote:
>> >>
>> >> for the addr : it look like strange that the room is in a building that
>> >> doesn't have the same addr:housenumber as the building.
>> >>
>> >> for multiple floors poi, you can draw all room with level=* tag
>> >> or as a first step only use indoor=yes for the whole area
>> >>
>> >> room=restaurant look like also strange for me.
>> >> a restaurant is several room=* item : kitchen, dining room, toilets,
>> >> cloakroom
>> >> so what's a room=restaurant ? it can not be the same as the area used
>> >> for amenity=restaurant. maybe it should be the area for the dining
>> room.
>> >> the wiki advice to put both tag to the same polygon look like wrong.
>> >>
>> >>
>> >> Le 18. 04. 18 à 11:56, Marc Gemis a écrit :
>> >> > o, I forgot, what about a restaurant that occupies multiple floors ?
>> >> >
>> >> >
>> >> >
>> >> > On Wed, Apr 18, 2018 at 11:55 AM, Marc Gemis <marc.ge...@gmail.com>
>> >> > wrote:
>> >> >> The idea of using indoor mapping is good, and it's probably the
>> future
>> >> >> to solve all the problems you mention. (we had a similar discussion
>> >> >> last Friday on the Riot channel)
>> >> >>
>> >> >> Some remarks:
>> >> >>
>> >> >> - does it make sense for a "room" to have an house number and a
>> street
>> >> >> ? I would expect those on the building, and floor or level or so on
>> >> >> the room.
>> >> >> - I'm not familiar enough with the simple  indoor tagging, but I
>> would
>> >> >> expect that a restaurant exists of multiple rooms (dining, toilets,
>> >> >> kitchen) not just one.
>> >> >> - On the Riot channel the entrance to the restaurant was also seen
>> as
>> >> >> important.
>> >> >>
>> >> >> m
>> >> >>
>> >> >> On Wed, Apr 18, 2018 at 10:06 AM, Ubipo . <ubipo.ski...@gmail.com>
>> >> >> wrote:
>> >> >>> Everyone,
>> >> >>>
>> >> >>> A long standing question for osm mapping in cities is wether to tag
>> >> >>> amenities in multi-purpose buildings as:
>> >> >>> - a separate node inside the building's way
>> >> >>> - the building itself, using both building=house and amenity=*
>> (only
>> >> >>> valid
>> >> >>> with single-amenity buildings)
>> >> >>> The node approach has consistency issues like these buildings:
>> >> >>> https://www.openstreetmap.org/node/656793551 .
>> >> >>>
>> >> >>> The area approach is more consistent but doesn't really allow
>> >> >>> multi-purpose
>> >> >>> buildings.
>> >> >>> A third, lesser used method is to use part of the simple indoor
>> >> >>> tagging
>> >> >>> schema. I've used a simplified version of this for this restaurant:
>> >> >>> https://www.openstreetmap.org/way/580985564 .
>> >> >>> This approach uses two overlapping ways, one for the general
>> building
>> >> >>> (tagged building=house) and one for the restaurant on the ground
>> floor
>> >> >>> (tagged room=restaurant and of course amenity=restaurant).
>> >> >>>
>> >> >>> Drawbacks of this are for one that the two ways fully overlap. This
>> >> >>> triggers
>> >> >>> the JOSM validator and probably some QC tools. Secondly renderers
>> >> >>> might have
>> >> >>> trouble placing the icons and house numbers of multiple areas like
>> >> >>> this.
>> >> >>> Luckily both these problems could be fixed. The positives are of
>> >> >>> course:
>> >> >>> consistency and the possibility for multiple amenities (using the
>> >> >>> level=*
>> >> >>> key).
>> >> >>>
>> >> >>> What do you all think of this approach?
>> >> >>>
>> >> >>> Kind regards,
>> >> >>> Pieter (Ubipo)
>> >> >>>
>> >> >>> _______________________________________________
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>> >> >>>
>> >> >
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