Fellow OSMer doug_sfba maps natural=wood edges around the southern and western 
areas of Silicon Valley (the South Bay Area in California), among other mapping 
and places.  I map similar things a bit further south, with initial emphasis on 
landuse, but as I sometimes combined natural tags in the same polygon, I now 
tend — as "more correct" — towards breaking these into two polygons, this is a 
fair bit of work.  Doug and I have collaborated a lot, and agree (among other 
things) that in OSM, there is a distinction between landUSE and landCOVER.  For 
example, "treed farmland" or "heavily wooded residential" prove slightly 
problematic to OSM tagging.  Due to complex tagging schemes on complex 
(multi)polygon construction (sometimes half-jokingly referred to as "higher 
math," though it is more like discrete math, topology and possibly its concept 
of "genus" or "holes in a complex surface") this can result in quite different 
results in the Carto renderer.

Recently, Doug and I discussed that Carto, areas of "heavily wooded 
residential" render with three possibilities, depending on some complex tagging 
strategies and the sizes of the underlying (multi)polygons:

• "fully gray," indicating pure residential, but leaving the human viewing 
Carto no indication the area is heavily wooded,
• "fully green-with-trees" (as natural=wood), which excludes the important 
aspect that while wooded, this is residential, or
• "gray with superimposed trees" (in both our opinions, a superior and pleasing 
method to display "heavily wooded residential").

For an example of the latter, see 
https://www.osm.org/query?lat=37.3769&lon=-122.2506#map=15/37.3873/-122.2526 
and notice the residential areas surrounding Thornewood Open Space Preserve.

As I mentioned to Doug I exchanged a couple of emails with user:jeisenberg (a 
principal contributor to Carto) about what was going on with some examples of 
this, and Mr. Eisenberg explained to me (in short) that it is a complicated 
ordering (or re-ordering) of layers issue, both Doug and I continue to scratch 
our heads about what "best practice" might be here.  (For "heavily wooded 
residential" polygons, which are frequent in Northern California).  While Doug 
and I both tend towards the preference of the "superimposed look," it is not 
always simple to achieve, due to complexities in the renderer and data/tagging 
dependencies.  And, Doug and I are certainly aware of "don't code for the 
renderer."  However, given that Doug and I are fairly certain that others have 
noticed this, but aren't certain that others know what best to do (we don't, 
either), we ask the wider community "what do you think?" and "What are best 
practices here?"

Yes, the questions are a bit fuzzy and it is difficult to describe what is 
going on in the renderer (ordering or re-ordering of layers depending on size, 
I believe), but it does seem like we might be able to agree upon a best 
practice of "what to do."  In short, Doug and I both strive to "tag 
accurately," but just as "9" can be 5+4 or 6+3, there are many methods to 
combine and build polygons to describe an area and tag them accurately, though 
many combinations render differently.

This is being sent to both talk-us and the tagging list, where I think the 
latter may be a better place, but this was noticed by a couple of California 
mappers (for some time), so including talk-us might help widen the audience to 
include others who have noticed these anomalies.  Thank you in advance for good 
discussion.

SteveA
California
_______________________________________________
Talk-us mailing list
[email protected]
https://lists.openstreetmap.org/listinfo/talk-us

Reply via email to