Hi guys,

I was looking at the ConcurrentDistributed(Server)Map code and I was
wondering what's the purpose of having the concurrency level setting
and so use multiple ConcurrentDistributed(Server)MapDso objects.
I mean, Terracotta already implements (distributed) lock striping with
lock strategies inside *MapDso objects, so why having another (higher)
level of striping/indirection?
Maybe I'm missing something obvious, but in the end I'd like to
understand how to properly configure the concurrency level.

Thanks!
Cheers,

Sergio B.

-- 
Sergio Bossa
http://www.linkedin.com/in/sergiob
_______________________________________________
tc-dev mailing list
tc-dev@lists.terracotta.org
http://lists.terracotta.org/mailman/listinfo/tc-dev

Reply via email to