Hi guys, I was looking at the ConcurrentDistributed(Server)Map code and I was wondering what's the purpose of having the concurrency level setting and so use multiple ConcurrentDistributed(Server)MapDso objects. I mean, Terracotta already implements (distributed) lock striping with lock strategies inside *MapDso objects, so why having another (higher) level of striping/indirection? Maybe I'm missing something obvious, but in the end I'd like to understand how to properly configure the concurrency level.
Thanks! Cheers, Sergio B. -- Sergio Bossa http://www.linkedin.com/in/sergiob _______________________________________________ tc-dev mailing list tc-dev@lists.terracotta.org http://lists.terracotta.org/mailman/listinfo/tc-dev