On Thu, Dec 07, 2006 at 08:48:20PM +0000, Michael Rogers wrote:
> toad wrote:
> > As I've
> > explained I'm skeptical about the results appearing to show that backoff
> > is always bad...
> 
> Agreed, advisory backoff seems to do a pretty good job. However, without 
> throttling or token passing to limit the number of searches entering the 
> network it seems like it ought to collapse *eventually*, albeit at a 
> much higher load than without backoff. I've run sims up to a load of 50 
> with no problems - at 55 I started to get OOM errors for backoff alone, 
> but I haven't looked into the causes yet.

Well there are two issues here:
1. Simulations don't seem to show a consistent lead for backoff plus
throttling over just throttling. At least, recent ones - do yours? If
this is true, then why?
2. Why is the real network so slow? It uses far less bandwidth than the
specified limit; this suggests that the throttling has gone mad, or
something (pre-emptive rejection) has broken it. Can we reproduce this
in the simulation, and show why it happens / that it doesn't happen if
we slightly change things?
> 
> Cheers,
> Michael
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