Survex manual https://survex.com/docs/manual/datafile.htm 

fix fixes the position of <station> at the given coordinates. … The standard 
errors default to zero (fix station exactly).  Cavern will give an error if you 
attempt to fix the same survey station twice at different coordinates, or a 
warning if you fix it twice with matching coordinates.

Further reading about fix and cs in the survex manual explains some reasoning 
and how you can use the implemented behaviour to best effect.

 

Therion manual

fix <station> [<x> <y> <z> [<std x> <std y> <std z>]]  fix station coordinates 
(with specified errors—only the units transformation, not calibration, is 
applied to them).

 

1.      As a beginner, years ago, I took it as self-evident (after reading only 
the Therion manual) that omitting standard errors was tantamount to the user 
telling the software, ‘I want you to fix this position with no corrections or 
adjustments’.  I expect this would be the usual assumption,  for a 
non-technical user, and the easiest input arrangement.  They should expect an 
error if they accidentally apply two fixes to the same station.  This means all 
the distortion due to loop closure occurs in survey legs.  And it means that a 
user can be confident that they more or less have control over what the 
software is doing.

 

2.      The next step is to realise that applying standard errors to fixed 
stations allows the distortion to be shared between the survey leg network and 
the fixed stations.  That means fixes for positions of your cave with at least 
two entrances (and at least 2 fixed stations) can self-adjust to what is 
perhaps some sort of best fit. 

 

3.      For users who want to add another level of complication, as I 
eventually did, the concept of applying multiple coordinates to a single fixed 
station can be used.  Requiring standard errors to be defined explicitly case 
by case protects newer users from what would usually be unintentional 
duplication.  There are tricks to getting this to work in Therion, as the old 
forum posts I linked to allude to.  (I am not even sure if they are working in 
my projects, as I have not focused on those areas for a few years – perhaps I 
should have another look!)

 

My vote is squarely with the status quo (with any bugs that may remain in step 
3 repaired, of course).

Bruce

 

-----Original Message-----
From: Therion [mailto:[email protected]] On Behalf Of Andrew Atkinson 
via Therion
On 08/09/17 20:47, Bruce Mutton via Therion wrote:

> As above, I think Therion already provides users with straight forward 
> control.  Aside from a few quirks and maybe bugs of course.

 

Yep I'm sure this is a quirk, maybe even a bug. The default of no variance 
means that multiple entrance co-ordinates cannot be entered in the most obvious 
manor, as currently Therion will only take one of them.

There is a way round it, that takes experience, it would be better if the most 
obvious way of entering it, did what you might assume, which is what I and 
probably others, especially beginners did/do.

 

thanks

 

Andrew

 

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