El lunes, 26 de septiembre de 2016, 21:30:55 (UTC+2), Jed Carty escribió:
>
> Mainly in the places where the low-powered computing aspects are relevant.
>
Some phones are low powered, but some others are pure beasts.
 

> That said I do think that the practice that I have seen pushed so hard by 
> many large tech companies of removing functionality form products because 
> it doesn't work on the current paradigm of mobile interface is short 
> sighted to the point of being actively harmful to the future by teaching a 
> generation of technology users that if you can't do something on a 5 inch 
> touch screen than you can't do it.
>

That vision is a bit limited. Limiting features of a product on a screen 
where they are literally unusable is not limiting the product, is limiting 
that product on that particular scenario. Those features would be available 
on larger screens.
 

> I would like to add more to tiddlywiki to help create things that can be 
> easily used on a variety of screens. In my opinion the problem is that we 
> (as in developers/designers in general) haven't worked out rules for what 
> works and what doesn't yet. 
>

Probably true
 

> I want something that works as well on a mobile device as on a desktop, 
> but as long as the accepted way to do that is to cripple the desktop 
> version I am not going to be involved.
>

Valid point. But not being mobile first does not mean ignoring mobile 
totally. 

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