That is kind of interesting. I had toyed with integrating games into tiddlywiki as a sort of funny add-in. Although my totally crazy idea was to figure out how to integrate a 6502 cpu emulator into it as a sort of integration of http://www.6502asm.com/ with tiddlywiki (and introduce a new text/6502 type for storing the assembly files). Yours is way more serious than mine.
On Friday, June 16, 2017 at 6:23:14 PM UTC-4, Jan wrote: > > Hello > > Inspired by Jed Carthy'shttp://zorklike.tiddlyspot.com/#; I also wanted > to explore the possibilties of using TW as a plattform for editing games. > > I wanted to change the interface to a darker version, where the dungeon > is all black at start an will only be shown after exploring it. > > And I wanted to change mechanism to make it easier for average-users to > create an own Level, so here the rooms are generated by a matrix of > squares representing row, column and level (A-1-1 A-2-1 A-3-1... B-1-1 > B-2-1 and so forth) and I implemented an editor which can be accessed by > a map. > > The mechanism is explained in the Wiki; the display of rooms already > functions, but i have some trouble inserting the correct values for > moving the player. > > So I would be pleased to have your opinions and perhaps some help on the > move south-button which is there as a test. > http://roguelike.tiddlyspot.com/ > > Thanks > Jan > -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/tiddlywiki. To view this discussion on the web visit https://groups.google.com/d/msgid/tiddlywiki/319a03ee-5a09-4044-a518-507b42d56820%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

