As an interesting aside, I'm using TW to write the documentation for the resurrection of my old University gaming project http://www.kizar.co.uk/TW/TinyFantasy.html
I do however question the viability of making a roguelike for TW. Have you ever seen the code to Rogue/Nethack etc. ? It's horrendously complex and certainly a massive undertaking. I wonder if it's worth having an actual automatic level generator, something along the lines of http://orteil.dashnet.org/cookieclicker/dungeons.js Having the level work done "in house" would mean that the game would be able to progress better as you could concentrate more of the actual gameplay rather than worrying about structural stuff. -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/tiddlywiki. To view this discussion on the web visit https://groups.google.com/d/msgid/tiddlywiki/facb3699-7eb3-488b-beb6-2aaf6219dd83%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

