As an interesting aside, I'm using TW to write the documentation for the 
resurrection of my old University gaming project 
http://www.kizar.co.uk/TW/TinyFantasy.html

I do however question the viability of making a roguelike for TW. Have you 
ever seen the code to Rogue/Nethack etc. ? It's horrendously complex and 
certainly a massive undertaking.

I wonder if it's worth having an actual automatic level generator, 
something along the lines 
of http://orteil.dashnet.org/cookieclicker/dungeons.js
Having the level work done "in house" would mean that the game would be 
able to progress better as you could concentrate more of the actual 
gameplay rather than worrying about structural stuff.


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