Ciao BTC

Eeek! Loss of keyboard! :-) And there I was researching character sets :-) 
FYI Re on-screen keyboards I responded to PMario's negative comments on 
GitHub here: https://github.com/Jermolene/TiddlyWiki5/issues/3111

This is very different but interesting & useful too. 

Maybe when you iterate it next you might want to start a newly titled 
thread because the title of this thread is misleading. This is an 
editor-bar mod, not a keyboard?

I looked and played ... A few comments ...

_DOWNSIDES_ (Current)

POSITIONING: The gadget currently scrolls off-screen if you working and 
moving around in a long Tiddler (Firefox 52, Win64. Chrome latest Win). 
That kinda defeats the objective?

PERFORMANCE: If you have a VERY long Tiddler, like novel length, the 
performance is bad. Its okay for first invoke but not if need to re-invoke 
it a lot. That is likely to do with big Tiddlers not the gadget per se but 
it is a practical issue.

DESIGN: Visual position: I can't really see the advantage over a normal 
editor bar that was "sticky". IMO design-wise an editor bar that stays 
visible position at the TOP of the Tiddler as you scroll down (i.e. the 
Tiddler content scrolls under it and goes offscreen, but the bar remains in 
position) is an adequate solution that functionally extends TW. ALSO the 
right-hand positioning of the normal controls I think will be difficult to 
make work universally. It eats screen estate and currently conflicts with 
other settings like some side-bar widths (ask if you need more info on 
this).

SCOPE: I think there is an issue, a kinda conflict, between what it can 
give access to and the scope of an edit bar. To open that up ... take the 
example of Emojis ... there are dozens of them. Is it limited to one line? 
Say it could show 3 lines of Emojis, how might that impact the line being 
edited? Would it get hidden? I guess that opening a tab with multiple lines 
of symbols could be set to close after you selected on item? 

FYI, in design terms I was interested in the "Keyboard" because it gave 
access to potentially hundreds of items. This, I think, maybe can't work so 
easily that way? 

_MAJOR UPSIDE ++_

VISUAL INPUT: It gives a rich way to do what the Stamp tool does but in a 
visually direct way. That is a real upside. Particularly for character sets 
(I was thinking particularly of MINIMAL VARIANT CHARACTERS for European 
languages ... For instance, on standard Italian keyboards "@" "#" require 
special AltGr shifts, "tilde" is non-existent, and most irritating "curly 
brackets" are missing too) . Having such characters available on one click 
makes great sense for practical editing.

Hope this does not come over as negative. Its not meant to be. I think its 
a very interesting and potentially useful way with the editor.

Very best wishes
Josiah 

BurningTreeC wrote:
>
> From playing around with the initial keyboard design I came to a new 
> approach,
>
> you can find it here: http://entrypanel.tiddlyspot.com
>
> It's almost done and I'd like to get some critics, would you like to use 
> it, what would I have to change to make it better?
>

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