PMario wrote:
>
> Let's say I have a sudoku game UI, which consists of 9 x 9 fields, which 
> results in 81 cells. That's OK for most users, for 1 sudoku. 
> BUT every cell has 9 helper-cells, which gives us max 729 tiddlers. 
>
> In my special case the game field is 11 x 11 (sandwich sudoku), which 
> gives us: 11 x 11 x 9 = 1089 tiddlers. ... That's OK for me as a 
> programmer, but if I need to transfer or save a special state, its close to 
> impossible for a user to save without a specialized UI. 
>
> At the moment I do create 121 tiddlers per game, and I think that's 
> already too many. ... Especially, since 1 TW will / can contain many 
> different games. 
>
> Game initial settings and game-states should be easy to save and reload. 
> Unlimited "Undo" and "Redo" is essential for a sudoku. 
>
 

> >> So data-tiddlers allow me to bundle information, because it belongs 
> together <<
>

I find it a very interesting issue. And your last sentence  good.

But IS the point more about UI than numbers?

I am struck by Jeremy's continuing strong love for the "raw unit fragment".

Best wishes
TT

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