On Tue, 24 Sep 2013 13:09:46 +0200
Christian Steinle <christian.stei...@unicon-software.com> wrote:

> Hi Pierre,
> 
> as I understand correct, the SetDesktopSize functionality is located 
> between the remote and the local framebuffer content. This connection I 
> have not touched, because this is not possible in my opinion due to 
> direct RW framebuffer access for partial rectangular framebuffer updates 
> and thus damage regions. So I have simply implemented a scaling factor 
> for drawing the local framebuffer into the scaled viewport with respect 
> to the scaled damage regions. So the implementation considers just three 
> different points:
> 
>   1) Get the viewport size independent of the framebuffer size [EASY]
> 

This is the difficult part. :)

If you resize the viewport right now, the client will send a
SetDesktopSize to make the server end track the client's resolution.
There needs to be a sensible user interface for these two conflicting
methods of resolving a different local and remote size.

>   3) Implement the scaled drawing: (Win32: StretchBlt(...) instead of 
> BitBlt(...) [EASY] / X11: Use nearestNeighbour algorithm and separate 
> rectangular XImage for update region [EASY and FAST but bad quality] / 
> OSX: [NOT DONE])

Might want to consider using OpenGL for scaling. Or at least XRender on
X11.

> So I will try to get some patches on that topic only in the next future 
> and send it to you. Maybe you can have a look at it to implement an 
> improved version into the repository code?

Sure. But the crucial issue is the first one IMO; how to present this
in a sensible manner to the user.

Rgds
-- 
Pierre Ossman           Software Development
Cendio AB               http://cendio.com
Teknikringen 8          http://twitter.com/ThinLinc
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Phone: +46-13-214600    http://plus.google.com/112509906846170010689

A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?

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