On Tue, 14 Oct 2008, spaetz wrote:

>> Could we then change the priority a bit?
>>
>> Currently hand-request with priority 1 can get transformed into 2 and have
>> to wait untill the auto-tiles are done.
>
> Right, they are bumped down on purpose as people were requesting huge 
> areas with prio=1. There's not much sense in giving those a priority 
> between 1 and 2 as that would people to still bulk request their 
> continent and everything would be rendered before actually changed 
> tiles. While allowing quick interactive rendering of a few tiles that I 
> edit, I am not especially fond of allowing everyone to rerender the 
> whole of Europe, before we can process actually changed tiles.

Well, I get 2 nearly always when going around the world and requesting the 
problem-pieces (missing coastlines, missing landtiles, ...) Which means to 
see if there is a bug in the data or in the tile itself I usually need at 
least one day (as rendering takes up-to 4-5 hours or more sometimes).

If you have the scheduler not go 100% after priority, but handing out some 
of the lower priority tasks from time to time as well there should be no 
need to change priority.

And - Add a bulk update interface with low priority :-)

For example ATM I would like to add a "render all mixed tiles" with very 
low priority to regenerate all the missing stuff without manual 
interaction.

>> Having priorities from 1 to 16 and everything > 10 as auto requests
>> seems to be a good idea.
>
> I don't really see what a granularity of 16 priority levels would gain 
> you over the current scheme. Auto-requests are kind of important as they 
> represent actually changed tiles.

At the moment one of my goals is to get a world map which looks like a map 
without those many boxed problem zones. Until the automatics really take 
care of that problem finer priorities could help.

Ciao
-- 
http://www.dstoecker.eu/ (PGP key available)

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