"D Tucny" <[email protected]> writes: > 2009/1/19 Matthias Julius <[email protected]> > >> "D Tucny" <[email protected]> writes: >> >> > 2009/1/19 Matthias Julius <[email protected]> >> > >> >> What is the status for accepting tileset files? >> >> >> > >> > I guess none are being accepted due to a full queue... >> >> No, that's a different issue. Currently, clients upload zip files >> containing all tiles of a tileset and the server stores them in the >> upload queue. The the upload processor unpacks the zipfiles and >> creates tileset files which it stores at the approproate location for >> the webserver to find. >> >> Tileset files are essentially all PNG tiles of a tileset contatenated >> into one file with an index at the beginning (see >> http://wiki.openstreetmap.org/wiki/Tiles%40home/Tileset_as_one_file) >> >> Since a while, the client can produce those tileset files directly >> instead of zip files. The server can store those in the tile store >> right away and would not need a queue and a separate upload processor >> anymore. >> >> I know that spaetz has implemented this stuff in the server. I just >> don't know whether this is ready for production. >> > > As I understand it, that is the default these days, and has been for a > while, also, I believe they are still queued on upload then processed by an > upload processor... > > I could be wrong, but, the munin stats and the current state of job handout > and uploads would suggest not...
Well, you're wrong in the assumption that clients upload tileset files, AFAIK. At least my clients don't and it also is not the default. Matthias _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
