On 9/18/12 10:57 AM, Tom Knox wrote:

I remember reading that Hollywood played with faster frame rates and found a 
substantial number of people experience motion sickness.




Not so much the frame rate, but generating imagery that isn't "realistic"..

your eye expects motion blur (particularly in projected images), and if you project a series of very sharp frames with lots of depth of field, it confuses your brain, because it's trying to process out the motion, but the cues are a little bit off.

One cause of motion sickness, for that matter, is where the image your eye sees doesn't match the signals from the vestibular canals.


The original Star Tours at Disneyland was quite noticeable for this, because it used a lot of rotation movements (which shift the local G vector) to simulate acceleration since it had limited travel on the motion base. i.e. if you keep the forward view constant and showing an acceleration, and tilt your chair back, the force pushing you back into the chair matches what you'd expect from the visual cue, except for the rotation. Some people didn't get affected much, others did (it made me quite nauseous, while a standard roller coaster doesn't).

And images that move with a lag relative to your head motion are notorious (early 3 D graphics goggle displays with a Polhemus head position sensor..)






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