On Mon, Apr 17, 2006 at 11:39:36PM -0500, Ryan Malayter wrote:
> 
> Do you think a simpler calculation would work well enough to sort
> hundreds of servers by "closeness"? 

Divide the world into areas (e.g., every 2 deg. lat/long). Pre-compute the
closest servers for each of those areas. Now the math is just a few
compares and a hash table lookup.

[Honestly, I suspect this problem is not CPU-constrained]
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