On 17/07/2018 17:49, Rob Atkinson wrote:
what does "The script's function must use either
teamworkscripts:suitableProjectType or
teamworkscripts:suitableVocabulary to declare the scope of asset
collections that it can be applied to." mean
does that mean i need to access the function as en entity in the form
and set its supertype? Or are these properties (do not show up in
properties view)
so where is teamworkscripts.ttl ? Do i need to find it and import it
for this to work? It doesnt appear to exist in TBC (5.5)
If you don't know where a file is, try Open Resource (Ctrl-Shift-R).
This one is at teamwork.topbraidlive.org\system\teamworkscripts.ttl
and the properties should be self-explanatory when you navigate into them.
Holger
On Tuesday, 17 July 2018 17:15:26 UTC+10, Holger Knublauch wrote:
On 17/07/2018 17:00, Rob Atkinson wrote:
OK - I think i understand this.
So a quick question - if I want to pre- test the SM function in
TBC using the rather nice visual debugger (and ability to
document and explain the workflow logic!) how best to wrap the
script with a module to load the input file and save the results?
Is it possible to embed one SM script in another?
(or in this case refactor a visual script that imports files and
saves results and turn it into a function without losing the
ability to test it this convenient way? )
Just select the ReturnRDF module and press the usual run button.
You will then be asked to paste the content of the file (upload)
into a dialog. Alternatively, the function is also a SPARQL
function that can be called as such.
Another question relating to generating visual overview
documentation - there is a implicit and interesting graph of how
a set of EDG components fit together - if i graph this as
instances its kind of nice - but is there a way to persist this
graph as an editable entity, in the same way sparqlmotion
persists its rendered workflow graph?
Not exactly sure what you mean (which instances are the "EDG
components"), but the Graph tab in TBC has a save snapshot button
to save the coordinates.
Holger
On Tuesday, 17 July 2018 16:34:20 UTC+10, Holger Knublauch wrote:
Hi Rob,
I am updating the documentation of this feature and will
include a text such as the following, on teamworkscripts.ttl
--
A small vocabulary that can be used to annotate SPARQLMotion
scripts so that they can be used in the "Import File using
Script" feature with selected asset collections. The user
interface of such script-based importers asks for a file to
be uploaded and then uses a script created by a SPARQLMotion
expert to produce RDF triples as output. These RDF triples
then are added to the currently open production copy or
working copy. The uploaded file may be of any text-based
format including comma-separated values, JSON or XML.
To get started, create a SPARQLMotion file (with .sms.ttl
ending) and import this teamworkscripts.ttl namespace into
it. The file must define one sm:Function that takes exactly
one argument of type string. The name of this argument is
arbitrary. When called, the argument will have the text
content of the uploaded file as its value.
The script can access the current context graph (either the
production or working copy) using sml:ImportCurrentRDF.
The return module of the script must be of type sml:ReturnRDF.
The script's function must use either
teamworkscripts:suitableProjectType or
teamworkscripts:suitableVocabulary to declare the scope of
asset collections that it can be applied to.
Once the script has been declared correctly, as above, and
the .sms.* file is in the workspace of the EDG installation,
users would see a fully clickable entry for the script on the
Import tab. For custom teamwork:ProjectTypes, make sure that
teamwork:ScriptBasedImportPlugin is declared as a
teamwork:projectPlugin.
--
Maybe this helps?
I noticed that this feature is currently on visible for
production copies (master graph) but I will enable it for
working copies too.
On 17/07/2018 10:08, Rob Atkinson wrote:
The EDG developer guide states
"There is also a generic SPARQLMotion-based importer
mechanism that applies to all vocabulary types. Such
importers receive an uploaded file as input and produce
triples that shall be added to the current vocabulary or
working copy. In order to create such importers, store them
in a file ending with |.sms.*|. Import the file
|teamworkscripts.ttl| and use the properties defined therein
to link your |sm:Function| either with a vocabulary type or
specific vocabularies for which the function shall show up.
The script needs to end with |sml:ReturnRDF| and take
exactly one string argument - the body of the uploaded file."
there are no links and am not finding anything via google or
help.
- so i'm trying to interpret just what "to the current
vocabulary or working copy" means - and what it means for
design of custom importers.
poking around in the code base I find reference to
teamwork:scriptBasedFileImport
and teamwork:ScriptBasedFileImportService
with an arg:script: sm:Function parameter
so presumably this means a sparqlmotion script that returns
a RDF graph?
There are a few moving parts in an EDG importer -
the plugin
which references a entry page
which calls a service
which calls a function inside a transaction context
there seems to be a fair bit of contract implied in each of
these layers - and teamwork logic is at the heart of it all.
There are three separate graphs involved (?) - the data
being imported, the project (data asset) and its "teamwork
graph". How does the "working copy" concept and the
importer relate?
EDG default importers appear to put data into the production
copy, but there are also transactions involved - so what
state is the production copy in during the import process?
The importer script only produces new triples. The
surrounding engine then adds those triples as a transaction.
The state of the current graph is whatever triples are in
there before the import.
Holger
Maybe there is some resource that lays this out like a
proper Use Case with specified pre-conditions and
post-conditions. In a design-by-contract environment like
TBC we need to know the contract :-(
I suspect there is probably some resource out there that
explains all this - but neither links or search are my friend..
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