<snip>
> > If you have objects with two (or more) queues, what id do you put on the
> > later one? How do you leave enough space (id numbers) for future object's
> > queues?
> 
> I have a better idea. Why not have a flag to say if the queue is "active" (in 
> the object parameter)?
> 
> What does having a "Default queue id" mean anyway? As a transition mechanism 
> it's ok, but other than that?

If this is not always going to be this way, I don't we should support it
as a transition mechanism.

> > > > Position Object Parameter Type
> > > >
> > > > The current description only allows an object to be free or bound and
> > > > not change between them. I think we will need to be able to do that...
> > >
> > > Can you think of a good way to do this?
> >
> > A suggestion might be:
> > <byte position type>
> >  if the position type is 0 then three 64 bit ints follow for free space,
> > otherwise it's bound.
> 
> Humm... you could put a 3d position and a bound position as parameters, and 
> then have some way of telling when it is bound and when it is free.

I think recent discussion means we need to another look at the bound
position type.

<snip>

Tim 'Mithro' Ansell

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