On Thursday 20 of March 2008 02:09:38 Sebastian Schaetz wrote: > Hi, > > I'm a 23 year old CS student from Germany and stumbled upon your GSoC > offering and it caught my interest. Especially the web based client > project is very appealing. I tried the game but I somehow got lost and > couldn't figure out how to play it. I hope this fact doesn't > disqualify me already :-). Hi and welcome to Thousand Parsec community. As Kornel says, don't worry about being disqualification because of this. There is probably a lot we can do to make it easier to figure out games for people new to 4X games.
> I have some experience with web development: > * I know my way around HTML/CSS > * I wrote some JavaScript stuff (including AJAX technology) > * I implemented PHP code that interfaces with various affiliate > programs (amazon and a german real estate portal) > > I'm very interested in writing a web based user interface for strategy > games. I already tried a couple of things based on my favourite game > Starcraft: > * http://soa-world.de/dev/release1/release1.html a very simple > prototype, basically cloning parts of the Google maps functionality > * http://www.soa-world.de/dev/release2/echelon.php?demouser another > prototype with units that can move and bunkers > Please note that those are only a few hundred lines of code and > rudimentary. I just wanted to find out what can be done. So I'm by no > means an expert but want to learn how it can be done. This is very cool. Working prototypes are a very string thing to include on an application to support the stated experiences and knowledge. > I would first like to understand how the game works and play it for a > while to get a feeling for what is required and what makes sense in a > web UI. After I get an idea of how it works I could put together some > requirements for the web based user interface. I then would probably > have to prototype and find out how the game can be accessed and to > determine the best architecture. I already glimpsed at libtpproto-php > - this would probably be the way to go for me. > > Is there a guide somewhere that describes how to play the game? A > video was mentioned - how/when/where can it be accessed? I'm the guy working on the video tutorials for our main client. Currently the work has been stalled a bit because there is a bug in the interface which I wouldn't like to show in the video. But yesterday I have found a workaround that will make it possible to continue recordings. So today when I get back from work I will try to record as soon as possible. In the meantime try to play with the client and try to figure things out. Also it would help us make a better video if you can say what exactly did you have problems with. So to make sure it is addressed in the video. Was it the interface? Maybe the actual game play? You can try to watch this test recording: http://owner.rnachoctb.org/TPTutorial.ogg It has no voice but maybe it will help you get started at least until the real videos are done. And I would also invite you to our IRC channel for a chat. Have a great time, Jure "JLP" Repinc _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
