On Wed, 2008-03-19 at 21:09 -0400, Sebastian Schaetz wrote:
> Hi,
> 
> I'm a 23 year old CS student from Germany and stumbled upon your GSoC
> offering and it caught my interest. Especially the web based client
> project is very appealing. I tried the game but I somehow got lost and
> couldn't figure out how to play it. I hope this fact doesn't
> disqualify me already :-).

The game is all based around issuing orders to objects. 

If you logged in as a guest you are unable to issue orders making the
game a little be boring. The latest version of the client (which I hope
to release very very soon) will warn you about this and help you create
a new account.

demo2 is also now running our most interesting ruleset "TP RFTS" you can
find information on how to play at
http://www.thousandparsec.net/wiki/TP_RFTS

<snip cool demos>

> I would first like to understand how the game works and play it for a
> while to get a feeling for what is required and what makes sense in a
> web UI. After I get an idea of how it works I could put together some
> requirements for the web based user interface. I then would probably
> have to prototype and find out how the game can be accessed and to
> determine the best architecture. I already glimpsed at libtpproto-php
> - this would probably be the way to go for me.

libtpproto-php is pretty simple at the moment (it's only used by the
metaserver). It would require some work to be usable for a client, this
is a risk you will need to account for in your application.

Thousand Parsec is based around long-lived TCP connections while HTTP is
based around short-lived ones. This impedance mismatch will need to be
addressed.

I would recommend splitting the client into two parts. 
The first part connects to the server and downloads the universe into
the database and keeps a persistent connection to the server. The second
part connects to data in a database displays the universe. 

> Is there a guide somewhere that describes how to play the game? A
> video was mentioned - how/when/where can it be accessed?

The videoes are still in the works, hopefully they should be finished
soon. An update manual is also in the works too.

> Best regards,
> Seb

Tim 'Mithro' Ansell

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