On Wed, 2008-03-19 at 21:09 -0400, Sebastian Schaetz wrote: > Hi, > > I'm a 23 year old CS student from Germany and stumbled upon your GSoC > offering and it caught my interest. Especially the web based client > project is very appealing. I tried the game but I somehow got lost and > couldn't figure out how to play it. I hope this fact doesn't > disqualify me already :-).
The game is all based around issuing orders to objects. If you logged in as a guest you are unable to issue orders making the game a little be boring. The latest version of the client (which I hope to release very very soon) will warn you about this and help you create a new account. demo2 is also now running our most interesting ruleset "TP RFTS" you can find information on how to play at http://www.thousandparsec.net/wiki/TP_RFTS <snip cool demos> > I would first like to understand how the game works and play it for a > while to get a feeling for what is required and what makes sense in a > web UI. After I get an idea of how it works I could put together some > requirements for the web based user interface. I then would probably > have to prototype and find out how the game can be accessed and to > determine the best architecture. I already glimpsed at libtpproto-php > - this would probably be the way to go for me. libtpproto-php is pretty simple at the moment (it's only used by the metaserver). It would require some work to be usable for a client, this is a risk you will need to account for in your application. Thousand Parsec is based around long-lived TCP connections while HTTP is based around short-lived ones. This impedance mismatch will need to be addressed. I would recommend splitting the client into two parts. The first part connects to the server and downloads the universe into the database and keeps a persistent connection to the server. The second part connects to data in a database displays the universe. > Is there a guide somewhere that describes how to play the game? A > video was mentioned - how/when/where can it be accessed? The videoes are still in the works, hopefully they should be finished soon. An update manual is also in the works too. > Best regards, > Seb Tim 'Mithro' Ansell _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
